Arm Amputee Request
Theraven:
I had some weird troubles with the one above (some problem with either the texture or the mesh, I think), so I tried to make my own version, as a top instead of a full outfit. It's my first outfit mesh, and it has a weird issue with the mesh seams, but other than that it works fine (unless you count floating wedding rings, flying babies and other mysterious problems ;)). When I sort out that mesh problem, I'm thinking of making a few more outfits. But if anyone wants it like it is, then I'll upload it :)
BlooM:
Quote from: theraven on July 02, 2009, 11:55:29 am
I had some weird troubles with the one above (some problem with either the texture or the mesh, I think), so I tried to make my own version, as a top instead of a full outfit. It's my first outfit mesh, and it has a weird issue with the mesh seams, but other than that it works fine (unless you count floating wedding rings, flying babies and other mysterious problems ;)). When I sort out that mesh problem, I'm thinking of making a few more outfits. But if anyone wants it like it is, then I'll upload it :)
*quoted image snipped*
The seams are a result of having autosmooth on when importing the mesh for the first time.
You can use alligne normals to fix this or reimport the original mesh with the autosmooth box ticked off and remove the arm again.
Theraven:
had a feeling it was something like that :)
BlooM:
hmm, had to tell you earlier..
You can not use alligne normals on some parts, not the neck for sure.
You can use Wes H his data merge tool for the neck.
But i would reimport the mesh and start over personally ;)
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