Question for the Site community
kaykeyser:
I was looking at requests. some of mine, some belonging to other people and I came upon a lot that gone a long time with out any one doing them. theres a super cool request up from August 04, 2008! and it ticked me off that some one had to wait such a long time, and they are STILL waiting! requests come here to be ignored. dreams come here to die. no one cares about the people who don't have mesh making programs.
And I want to know a few things
how many people even use this web site ?
how offten?
and of those who use it how many have meshing skills?
and of those with skills how many have time?
what kinds of projects motivate you?
what would help a request have better odds of getting attention?
how long does it take to make a new mesh?
what ideas are simply too complex to use?
can 3D objects created for non-sims2 reasons (like other games and artwork) be converted in to sims2 objects?
can sims1 or sims city 4 meshes be turned in to sims2 objects?
is there any thing at all that can motivate some one to make requests sooner? faster? and for the people who have good ideas?
why don't people bother to respond to topics even if its a rejection comment?
who are the most willing request takers?
can you give me any tips that would make me feel like its actuly worth it to keep posting requests?
ancienthighway:
It's simple. People do requests on a voluntary basis. People will volunteer to fulfill requests when it is within their skill set, they have time, and they feel benevolent. People that make requests aren't always realistic in the requests they make because they aren't knowledgeable on what limitations the game places on creators.
That being said, it's not difficult at all to do recolors. Just find the mesh you want to work with and give it a shot. Or load up Homecrafter and recolor some floors and walls to your tastes rather than the often offbeat and ugly EA options.
Modding and meshing are more difficult. Both require patience and perseverance. But if you enjoy it and have the talent for either of those, you can be a great asset to the community.
Paden:
I've said it before, and I will say it again: People do projects based on if they have time, if they think it's interesting and if they feel like it. There are other considerations, as well, such as will an item need modding to be able to function? Will they have to learn how to do the modding or will it be something they can already handle? Will they be allowed to work on said object in peace, or will they have to put up with someone trying to light a fire under their rear end in order to get them to complete it now, now, NOW?!
I know creators that no longer take requests for items because of all the abuse they've have to put up with when they agree to do something. The constant emails, PMs, posts, etc. pestering them about the progress of said object. They get burned out by the few that are inconsiderate and rude, plain and simple. It's a hobby for them and not something they're going to put up with being hassled over, which is why they won't take requests any more.
If you can learn how to do the meshing and recolouring when no one will do your requests, that can be a boon to you and the community if you decide to share your stuff. Getting angry because things don't get done when you want them doesn't help your cause, it only keeps people from wishing to aid you in obtaining the content you want. Like it's been said before, it's a hobby. People do it to relax. If pressure from other people to produce things make it cease to be relaxing and enjoyable, they just won't do it any more and that's a loss.
caffeinated.joy:
Well ancient has pretty much said it all in a nutshell. I remember responding to a couple of your WCIF requests and, if you're looking for honesty, "I'm entitled" attitude can put people off. We offer the requests and WCIF sections as a courtesty, not because you are owed them, and those people who try to help out deserved courtesy and thanks for spending their free time hunting down or making objects for people. If you find your requests are going unanswered while others are being fullfilled, then perhaps it's time for you to change your approach.
kaykeyser:
what Im trying to find out is
what kind of requests are realistic i?
what are limitations the game places on creators?
what kinds of requests would make a request sound interesting to the creator?
Also while its true that a creator's feelings are important, the feelings of the requester are important too. I use my sims to tell stories and I want the best possible porops, cloths, and objects for my sims. Body shop only takes me so far.
When I make a story or a family and I find my self needing a submarine or a large Alien riding animal or a certin kind of hat or hair mesh, I would realy like that thing made in week maybe 2, if it took sevral months or over a year to amke a mesh I would wounder what was taking so long.
if a Mesh was unmake I would want to know why.
So thats why Im also trying to learn what are the realistic exspectaions of a mesh?
would it be easier for me to say "make me a cube? or clone an item and change its catigory and use?" or do mesh creators enjoy making things with legs and arms and a face and moving parts?
also this thread is about my requests being unanswered while NO ONES are being fulfilled.
its not just my requests, every request I have looked at becouse "OMG thats so cool I want it too!" has also gone ignored.
and I want to know if your anti-sci-fi and only do realistic objects or if sci-fi meshes are too complex to make or if artists don't read a request after its more then 30 days old or what now?
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