How Would I Populate A Custom Neighborhood?
MaryH:
Chaavik, don't you need to move the townie into the household in order to make them moveable into the sim bin?
Once you move one into the house, you can use a hack that moves them out and into the sim bin.
I found that there's a newspaper hack you can use to do this with. Can't think for the life of me where I got it from. You can also use the computer as well.
ancienthighway:
You only need to make a townie selectable to have them find their own place. If the purpose is to get more populated houses, why not just create the family in CAS and move them into a house? After all, once you do that then you will put them in pretty clothes, makeup, and hair anyway.
SimGirl20:
I have Inges cat I use it to teleport random sims to use as roommates in AL but what your all saying is my best bet is to just create random families and move them into random houses in the hood because I think the townie maker would only create walk-bys and downtownies for the community lots like Chaavik stated earlier but maybe I could just use that cat to summon random sims and move them in my playable sims household and then back out so they pop up in the sim bin? ugh this is going to be more trouble then its worth :-\ thanks for everyones help I had a general idea what everyone was going to say but I didn't think it was going to this tedious
MaryH:
There is also one other way to do this:
ChristianLov has a mod that duplicates any sim you want in the game. NPCS, Townies or downtownies, along with the playables. It is only the physical duplicate, and you have the option of naming it after your sim that you want to clone, or not.
If you're interested, his mod is at MTS2. I've just used it to duplicate the starter families of Pleasantview for a medieval style hood. The clones are only physically alike their masters, their personalities are far different and they have different wants, astrological signs and turn ons than the originals.
Plus sometimes they're better looking!
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