Water effect - Request
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XPTL297:
Could someone please teach me how to include water effect (movements) on an object?
I know that there's something to do with the Material Definition (TXMT) but I still couldn't get it.
Does it have to be changed in the original mesh or can it be done on a simple recolor?
I'm using a combination of an object created by someone signed SNW (the object is named Deep Surfaces) and Inge Jones Beach Portal for non-beach lots. It works perfectly in Base Game/AL, but is a little bit "flat". I would like to have "real" water in it.
Thanks,
xptl
caffeinated.joy:
I moved this to mesh help section for you :) You'll probably get more people who can help you seeing it here. Good luck!
XPTL297:
Got it to work right now. It is still not exactly what I wanted but it seems to be a case of "try and fail".
If anyone else is interested - it works on a simple recolor and yes, it is just a modification in the Material Definition.
Thanks for the attention.
BlooM:
Making moving water(like the hottub) is very difficult as the mesh uses 3 or 4 morphs to get the 3d waves.
But like you already discovered, in the txmt you can add some reflection to the txt files with the envcube and/or you can even make animated textures with it.(clone the pinball machine or the monitors from the operation table and you will see wat i mean.)
XPTL297:
Thanks Bloom! I'm messing around with everything and having lots of fun. I got a sort of creepy movement on the mesh object I used and so far I'm not quite disappointed. Of course I'm going to take a look in the pinball machine to learn a little more.
Today I'm troubled with another "water effect", but this time it deals on aquaria.
I'm going to open a new topic to see if I get some help.
see ya!
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