Accessory mesh/SimPe problem
Theraven:
So I'm trying to make my first accessory mesh (well, second - but the first one never ended in anything...). I've got the base mesh ready and UV mapped - and have come to the stage of getting it ingame. So now I'm trying to decipher the base tutorials at MTS2 - the clothes/hair/accessory tuts. I've made a new mesh file, and so far so well - up until linking the new mesh package with the recolor (before doing the actual mesh/recolor editing). I get this message
when I try to do the linking stage with the PJSE tool.
I'm using the square maxis glasses as a base mesh, as I want this accessory for all ages (not sure about toddler yet, as I have to figure out how to make it for the other ages at first - so I'm making it for child and up to begin with...) - so I have a feeling that all those multiple files have something to do with it - but I could find nothing at all at MTS2 about it... The accessory tutorials are either for one age, or just some kind of "do this instead of that in the other tutorial" instruction, with no apparent solution to my problem.
The MTS2 base clothing tutorial says I'm supposed to link everything with the PJSE tools, while the MTS2 accessory tutorial says "this linking is the old long way - linking by hand - not using the PSJE tools." - and I've got no clue how to do it the old way...
I've tried to find a solution at MTS2, but to be honest, I do find their creation/tutorial section a bit difficult to navigate. (and now I'm tired and impatient...)
so does anyone know what might be wrong?
Oh, and another thing - do I need different mesh files (or something like that) with resized versions of the mesh, linked to the skeleton, for all the ages?
BlooM:
*First you clone the accesoire with bodyshop
*You open milkshape and make a meshfile with PJSE tool.
You will see that the meshfile will contain multiple GMND/GMDC/CRES and SHAPE files.
Thats ok as you need those for every age and gender.
However, you can not use the PJSE tool to link the mesh package to the recolor because of those multiple cres and shape files.
You have individually link every cres and shape file for every age and gender to the corresponding ID file in the recolor.
I am sure this is written down on older tutorials or else you can use Marvine's tutorial(on mts2) on how to link the showerproofmeshes to the skintone as the same method is used.
Theraven:
well - I think I've managed to make my first (hopefully) working meshfile. So now moving on to linking. Which is the point I'm having troubles with... :(
and I've figured out that I just hate working with Milkshape... I like 3D max a lot better, since there I can actually work in the perspective window, and use the keyboard and a lot of useful tools. Do you happen to know if there's a SimPE plugin of some sort for 3D max? :-\
(oh, and now I actually start to understand what I did wrong the last time I tried. I did not do half the steps here - so I'm not even surprised bodyshop decided to crash back then...)
about the linking - do I have to replace all the GMND/CRES/SHPE? The tutorial says nothing about the GMND files.
BlooM:
You should be able to export obj files with 3d max, those you can import into the gmdc with Simpe.
But only for objects and without bone support.
If you do need the skeleton then export the obj file out of 3d max, then import the original maxis object with the correct plugin into milkshape.
Delete the original and import your 3dmax obj file, you then only have to scale it a little and fix a few bones.
I use that method alot to export from Poser.
When you made a meshpackage with PJSE it will generate 4 files for every gender and age.
Depending for how many ages and genders the accessoire is available you end up with alot of files.
You only need to right click the cres and shape file for every age, extract them and then relink it them the recolor file.
I am sure there is a tutorial for hair linking somewhere as those are linked also manually.
So you end up by extracting the child cres and shape-teen cres and shape-adult cres and shape and maybe the elder cres and shape.
For both genders...
Theraven:
Just wanted to say that I managed to make it work :)
I just did not see the linking tutorial that the accessory tutorial had a link for...
Oh, and I guess that if it said AF for three files, and AM for three files, then YA and elder are included in those? I assumed so, and it did seem to work (not the first time, since I did not think I had to link all the files, only one of each - but then the mesh showed up as glasses for most of the males...)
So now I know how to make accessories for child--> elder 3yay (... accessories for all ages next :))
EDIT: For some reason, the alpha on the textures won't make anything transparent - at least not in bodyshop... Though, it looks like it shows as transparent in the thumbnail.
Navigation
[0] Message Index
[#] Next page