Accessory mesh/SimPe problem
BlooM:
Cool
Depending wat accesoire i am making i often delete the elders and young adults.
Deleting the mesh overlay that is in the recolor file.
I even delete one gender if i now the accesoire mesh itself will fith both genders.
When done and satisfied i change the mesh overlay file to unisex or change the age number to YA A and Elder.
Saves you alot of work.
Theraven:
great tip :)
But I've got a problem with the new meshes. You see - the accessories work fine for teen/adult/elder female, but not for any males or for children (who uses the child uni mesh). I cloned the accessory from the square framed glasses, and I also remembered to put in both parts (lens and frame - lens as a single vertex). I've used the same mesh for all ages/genders (except for scaling/moving it/moving a few vertexes).
For males + child, the mesh shows up like it is turned inside out, and displays really weird in live mode. Also, for Male adult the mesh in the thumb shows up as the glasses I cloned the accessories from, yet the accessory I made shows up when clicking on it. Do you know what might be the problem?
EDIT: I think I found the solution at MTS2. It's some kind of PETS problem (curse EA...). It's the material definition that apparently needs to be changed to "SimStandardMaterial" instead of only "StandardMaterial". I found that the female versions had this correct, but not the male versions :-\
The AM thumbs still shows up as glasses, but otherwise they work like they should...
BlooM:
Keep in mind that you can not scale a adult accessoire simply to teen or child size.
You must swap the skeletons also!!!
Fixing that(if you forgot) is ez, you import the base game gmdc for the children in milkshape, then import the one you had scaled already.
And another important thing......The game caches always gets messed up when editing a accessoire file, you must delete the caches before loading bodyshop again to view any changes made to the mesh!!
Theraven:
I did that :)
I used the skeletons in the glasses mesh, and imported the rescaled and fixed OBJ files I had finished in 3D max (I found some body models that are very useful for fitting things like accessories). Then I renamed parts and deleted the parts not needed, before I did the bone assignment part. For the weird mesh, it was just a Pets problem that messed around with me. After changing the material thing, the accessories worked like they should (apart from the AM thumb - but the accessory shows up like it should).
And yes, I usually delete the cache files - especually after messing around in bodyshop.
Theraven:
(sorry for double posting)
One more question: Is it somehow possible to make an accessory follow the lower jaw/lip? Or at least that it stays in the mouth even if the sim opens his mouth (like a cigar would do)? I only found the head bone assignment...
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