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Author Topic: Generalising Accessories Tied to Specific Meshes  (Read 1244 times)
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qikshot
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« on: July 09, 2009, 10:04:42 am »

Hello All,

I have a very quick question - I use various meshes within my game and find that in particular - accessories - wont show up on all of the body types... I can understand it with Jewelry, modifications need to occur - but in the case of sunglasses and hats, I would really like to be able to generalise these items so that I am not restricted to their use only with the standard maxis sim meshes...

Is there a way to do this? Perhaps in SimPE?

Your help would be most appreciated!

GYN

J
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Theraven
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« Reply #1 on: July 09, 2009, 10:55:37 am »

If I understand you correctly, here's a tutorial on how to make accessories wearable at all times. You have to do it on all the accessories, though.

Most accessories are cloned from the maxis ones, which are not wearable with all types of clothing. Not everyone bothers to fix this. Not sure if you mean body types as in fat/fit or as in the bodybuilder meshes or such, but as ar as I know, accessories should be wearable with all body types. However, if the accessories are small, there might be a chance that they don't show up on the sim if the bodymesh covers it.
« Last Edit: July 09, 2009, 11:09:22 am by theraven » Logged

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