Removing Unused Parts in MultiAlpha Recolors?
tamha:
I made a few recolors of some multi-alpha meshes, but parts I am not using are still being included in the package file. Is there an easy way to remove the references to the unused parts of the mesh? I always get rid of duplicate textures, and these extra parts all have EnvCubes, and removing the extra textures ruins the outfit.
Theraven:
That's why they're called "multi alpha meshes", I guess. So you can use them to create more outfits only by using one mesh. If you remove parts, you most likely have to make a new mesh.
"Remove" the parts with the alpha channel instead (as you're supposed to do) :)
tamha:
Ah, you misunderstand. I am blacking out the alpha channels, but when I import the project the unused parts still have stuff attached to them, which take up unnecessary space. I want to get rid of those extraneous references, blank textures, unused EnvCubes, etc.
BlooM:
Those files when blacked out dont use much space, maybe 25 to 50 kb......
If you want them out you have to edit the TXMT's with Simpe
The envcube files are ven smaller as they are like 64x64 instead of the 1024x1024
tamha:
But it is safe to remove them with SimPE? Besides the actual textures, I'd have to pull the material definitions that call them and remove that call from the 3IDR, right?
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