Removing Unused Parts in MultiAlpha Recolors?

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BlooM:
Quote from: aelflaed on July 27, 2009, 10:13:01 pm

But I have. Assuming you meant the GMND, since those groups don't seem to be listed under the GMDC. Or do you mean I have to delete them from the mesh before putting it into the replacement package?

I only want to get rid of the noblend (necklace) really.

EDIT: I found two places in the GMDC which mentioned noblend - a set of tickboxes under Models, which had Body and Noblend ticked, and the two alphas not ticked. Unticked that. Also, dug into the Groups tab and deleted one from that list too. Committed and saved. But my sims still wear leis! Am I in the right place at all?


The ticking or unticking is only for the preview.
You must indeed go to the groups tab and select the noblend file.
It will take a sec before its selected, then delete it, click commit and save your file.
Seems you did it all correct, check the file again if the noblend is gone.

Never edit the gmnd or cres file, it often makes your meshpackage corrupt so the game will prolly skip it and use the originals.



EDIT,
I read your tutorial but that is not how i make my replacements.
I only put the original gmdc and the textures(TXt and lifo) into one file.
then i switch the mesh within the gmdc and build new textures with nvidia tool

If you really want this to be a replacement you have to include all the txtr files(9txtr's) and the 9 lifo's as you have to fix those also
And including the alpha files of your new dress will be very hard.


Hmm, there is another way, maybe and that does include indeed the propertyset......
But you have to build the full package as if it was a new outfit released by EA.(and will be basegame compatible)
The Carnival outfits/meshes for instance give you a example how to do it.
You have to include
propertyset
3D id files
TXMT's
TXTR's
Lifo's
text lists
Binary index
And the gmdc/cres/shpe and gmnd...

Far from ez.....especially in your case as the outfit you want to change has 9 recolors
All these files you can extract from the basegame but you have to manually edit them to replace them with the hula dress.
I would stick to my method and only edit the gmdc and txtr's and forget the alpha's and noblend.
If you want to give it a try look in: EA GAMES\De Sims 2\TSData\Res\Catalog\Skins\Skins.package
There you find your 9 propertyset's of the afBodyMaternityShirtPants...i say 9 but there are more in the other EP's(BV in know for sure)
That is the file you must start with.

aelflaed:
The noblend is certainly gone from the current package. Sounds like perhaps I can't alter the alphas or noblend in this kind of replacement.

Do I actually need the LIFOs? At first I though Phaenoh meant me to put them in, then I decided she only told me to extract them so I could use the larger textures for recolouring. My current file seems to be working...what should be wrong without the LIFOs? I can put them in, naturally. They were included in my previous try.

Your next suggestion sounds even more complex than what I've already done! ;D Perhaps I should just live with the leis and let well enough alone.

BlooM:
I think wat happened is that by replacing the shpe you linked your gmdc back to the original one from BV.
Did you check ingame if the pregmorph still is there?
In your tut your placing your file on your desktop..........the game wont read it if its there ;)
Make sure you edited the correct one and were it is located.

You can simply use the basegame gmdc and load the hula dress in it but the noblend and the alpha's wont be visible then.
If you want the alpha's you should include the SHPE file also and edit it(add the alpha's)
This means you will also need to add custom TXMT's and the alpha textures.

You must use the lifo's, you must build a new TXTR file with them!
The TXTR file stops with the 256x256, you need to include the 512x512 and 1024x1024
It will look like this:

aelflaed:
Quote

I think wat happened is that by replacing the shpe you linked your gmdc back to the original one from BV.
Did you check ingame if the pregmorph still is there?

(...)You must use the lifo's, you must build a new TXTR file with them!
The TXTR file stops with the 256x256, you need to include the 512x512 and 1024x1024
The sims in-game get pregnant bellies using the replacement file, so the pregmorph must be there - in fact I saw it mentioned briefly when I was looking at that Groups tab.
I must test in an environment with no other CC and make sure though. Haven't quite done that as yet although the minigame I used for Bodyshop has nothing else in it.
Quote

Step 18: Put your finished replacement package into your downloads folder. Run the game, and check how it looks.
I think this may be what you missed from the tute - you might be looking at the draft version of course.  ;)

I did use the LIFOs to build the texture images, and my package shows those larger sizes (definitely the biggest one)  as well as the smaller ones. Without any lifos included in the package. Do I still need to add them as well?

Quote

You can simply use the basegame gmdc and load the hula dress in it but the noblend and the alpha's wont be visible then.
If you want the alpha's you should include the SHPE file also and edit it(add the alpha's)
This means you will also need to add custom TXMT's and the alpha textures.
Maybe this is what I did the first time - I had a version that didn't show any of the alpha layers in-game, which wasn't any good because the belt shadow was still there. The next version had all the accessories, and now I'm aiming for somewhere in the middle. I don't know what changed in my method between those two versions.

BlooM:
if you used the lifo to build the new TXTR file everything is fine, you do not have to include them then.

Ill see if i can popout a replacement file, just for one recolor.

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