Potentially Borked Neighborhood
ancienthighway:
The replacement vehicles aren't causing your problems.
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Ran HCDU and came up with 201 conflicts, most of them caused by inteen and by Jokerswild/Chris Hatch's woohoo animations. There's many conflicts with this fix by Squinge and that fix with MATY and so on, but I'm not concerned since the game worked properly.
It doesn't sound like your game is working properly. That's why you're posting here. It's not. You really do need to resolve as many of those conflicts, whether by removing one of the mods or verifying the conflict is benign. All of your problems are coming from these conflicts.
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He's been deleted since by deleting him from the simbin...
This practice is guaranteed to corrupt any neighborhood and sims living in it. If you make this a common practice, yes, your hood is currently corrupted to the point of unrepairable by someone who is inexperienced with SimPE, and a lengthy fix for those that are experienced with it. Start over. If there are sims you don't want in your game, use one of the many mods available to kill the sims in game. I usually make a sim specifically for this purpose who is played only when I want to get rid of NPCs. He owns the local cemetary too.
Some NPCs are created as an exception to the rules. The headmaster is one of them. While he appears to be an elder, he is made an adult so he doesn't have that elder walk and slouch. If he's made selectable, just as with the nanny, the internal scripts for him do not run.
ladymiriam:
Well, if I were you I'd follow AncientHighway's advice and start over, they know what they're talking about. I'm no expert, I wish I felt confident enough to use clean templates but I find the instructions I've looked at too daunting, so I couldn't help with the test anyway. If it was just the game's hoods, it would have been no bother-adult stuff or not. Anyway, hope you sort it out and Ancienthighway, I'm so stealing that idea for the local executioner owning the cemetary-brilliant.
digni7y:
Oh, no, ancient, I was hoping you wouldn't say that.
Is there a best way to test the conflicts and see if they're benign or not other than performing a whole song and dance of testing each one in the folder with the hack that says HCDU says it conflicts with?
caffeinated.joy:
Well, if your hood is corrupted due to the practice of deleting sims, then no amount of swapping out cc and mods is going to work. The fix with SimPE involves going in to repair the 'broken' memories of those sims who had any association with the deleted one, a long and tedious process not for the inexperienced on faint of heart.
There's not really an "easy" fix for testing the mods, if it's a mod issue. You have to do the whole song and dance, unfortunately. I have all of my mods in a subfolder within my downloads folder. This makes it easier to track them down and test if I have to, because all I have to do is pull one file out rather than sifting through a crapload of other cc.
digni7y:
Ah, but see, I restored the neighborhood from a backup so now the headmaster's family no longer exists. The headmaster I restored had no relationships with other people (zip, nada, none) and had only just moved into a house. He was the only one to have been deleted from the simbin.
As it is, I've given up on said hood and created a fresh, new, Maxis made hood with a simple test family of mom, dad, teenage daughter and girl daughter. Same old issues, same old song, headmaster snaps in and takes off, tried taking out the folder, tried restarting game, no fracking dice.
The issues here are now why the headmaster no longer appears at a house with my downloads in and why does my game start once after I remove the downloads and will not start again until I restore everything from said backup.The headmaster thing is obviously a hack related thing, but the no starting thing, with NO downloads in the folder, is highly irritating and makes it so I can't perform the song and dance of testing hacks.
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