Creating a showerproof skintone.

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Stardust1031:
I've created a brand new bodyshape and have been working on some skintones for it. I'm currently trying to link the skintones to my nude meshes, but I've been having a hard time with it. I've been following Marvine's Tutorial, but since all the images are gone, it's tricky.

I've got as far up as this step:
d) Next, click the "package" button on the right, the package selector form window will pop up. Scroll down the files in that window until you find the resource node and shape, click/drag them in the left window, and close the package selector form.

And this is where I'm running into a problem. I open the package selector form and scroll down to try and find the resource node and shape, but all I can find is a ton of 3D ID Reference Files, a Binary Index, a Directory of Compressed Files, a jpg/tga/png Image, multiple Material Definitions, a ton of Property Sets, a Skintone XML, Text Lists, and some Texture Images.

There's no mention of the resource node or the shape, which is where I'm lost. Also, I'm confused -- I extracted the resource node and shape for the top mesh and the bottom mesh, but the tutorial never refers to them again. I'm not a n00b when it comes to dealing with SimPE and creating and the like, but this mystifies me. I wish the tutorial still had the pictures up, since I think this would be a lot easier with a visual reference. Could anyone help me out here?

BlooM:
You extracted the cres and Shpe file from the mesh right?
The next thing is to open your skintone file with Simpe and right click somewhere in the right window.
Doesn't matter if you click on a file or next to it, just right click and choose add from the menu that popsup.
Then you browse to your cres and shpe file and add them.

From there you continue and you will find your 2 files in the package selector form window.

that tutorial is very old, these days we use the PJSE tool to link the meshes to the skin files.

jaccirocker:
Hey Stardust I have been using the Theo Coloring binning tool and it works great. I could link it for you if you send the meshes or I can point you toward the tut, it's up to you.

Alasdair:
One thing about Shower proof skintones is that they require 2 meshes. A top and a bottom. But like Jaci I use Theos color binning tool.

BlooM:
I love the PJSE tools, there is nothing that works so ez and fast! :)

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