Accessories turns out black in Bodyshop

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BlooM:
Could not find any mistakes in the recolor file but the mesh itself was black when i imported it in Milkshape.
Alligning the normals will prolly fix it!!
You got Demon's tools installed?

Hint ;)
Enable stdMatAlphaBlendMode in the TXMT's by setting it to 1 and make the ice bag partly transparant on the texture file, should look cool.! :D

Theraven:
I've got no idea why the mesh is black.

Quote

You got Demon's tools installed?
Can't say I've heard of it, so I don't think so.

And what do you mean by "alligning the normals"?

and thanks for the hint :)

Tenshii~Akari:
I think from what I've seen in some Milkshape tutorials, there's an option in one of the menus called "Align Normals" that allows you to re-align vertex normals of a selected number of vertices, and fixes the appearance of mesh seams.  It may very well also cure your mesh darkness problem.  

I've tried to look for myself what could be the cause, and I'm going to have to agree with BlooM on the normal part.  Every time I imported them in and exported them out of Blender, they showed up just fine in SimPE.  From my experience with Blender3D, normals can also be recalculated through a few options, but not to the same extent as in Milkshape or other 3D programs... that, and it has an annoying habit of automatically adjusting mesh normals of an object, which in turn causes seam issues in whatever Sims 2 meshes with "separate" parts are made through it, or in this case, fix some odd lighting issues with certain object/accessory meshes.

I'm sure with 3DMax, you should also have that option available somewhere, since it's a power horse of a meshing program.  ;D

Theraven:
 1headwall

The obj files were the problem. The option "force ambient" on the material was hooked off (and greyed out, so I didn't notice it at first). But everything seems to work fine now  ;D

Thanks for the tips, both of you. I'm still learning, so any troubles that arises out of nowhere has a tendency to freak me out quite a bit.  :-\

There are so few tutorials using 3Dmax for sims meshing - especially when it comes to bone assignments. I've found one so far (I think - I've not read it in whole yet, as I did not understand half of it). In comparison, I've found a lot of tutorials using milkshape. So I do the meshes (as far as possible) in Max (since I'm more used to the workflow in max), and do the rest in milkshape.

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On a side note (meant for Bloom) - Is it OK that I use some of the infant outfit mesh parts from your meshes for my own meshes (especially the hat and the pacifier)? I'll link back to the originals, and I will of course give you credit for the parts that are yours. I love those meshes so much, but I've got so many new ideas - some which builds upon the ones already made.

You know - like this?


I've not uploaded those meshes yet - I wanted to see if it's OK with you first.  

BlooM:
You can use Milkshape's auto alligning but you always end up with the seams showing.
Demon's tools is a plugin for Milkshape.
It gives you the option to alligne the normals from the menu.
http://www.modthesims.info/showthread.php?t=139859

You can use my stuff for your uploads. ;)

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