Car tutorial / not finished but alot info ;)

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cylais:
Wow Bloom! You really have a thing for classics huh? That Mustang convertible is great! They're all great actually. Love the cab too.
Yeah I'm done. If you completed the 5.0 I'd love to see it. Don't tease me please!

BlooM:
Lol, no i once converted another classic stang from GTA but never received permission to post it.
Its my favorite :)
I was working on the convertible (with permission of the original creator) but some one beat me to it.
The cobra was missing the inside doors, was working on that.
I used Z modeler to convert the GTA cars but could only export them to 3ds format.
Then used Poser to convert them to obj file wich often mixed all the parts like on the Javelin and cab.
I dont have a 5.0 mesh but if you cant manage ill help, for sure ;)

If your mesh is ready you need to clone a maxis car wich has a bit of the same seats height and roof height
You import that mesh first in Milkshape so you have the correct skeleton, then import the 5.0
Then move the 5.0 till the seats and steering wheel are in the same position as the maxis one without lifting the car.
Then look to wich bones the doors/wheels/body are assigned and use the same settings on your own mesh.
After that there comes a nasty part of fixing the skeleton in both the mesh and Cres file of the package.

You did see the cars i uploaded in my section?

cylais:
I had no idea! You are no joke! Making tractors too! I used to drive big 18 wheelers over the road. I don't miss it really but it'll be nice to have some trucks in my game. HOT!

Hey I looked at that Polonez 2.0X Coupe and I was wondering if it's possible to clone custom cars to get the skeletons and bones assignments. I'm remembering what you said about cloning a car that is similar. Well if not could you tell me which car you cloned to do this vehicle? It will probably work for the 5.0 since it is a 2-door with a back seat.

BlooM:
no, i need to explain how to move the bones wich is already done with custom cars and that will things make more complicated(srry, i forgot)
Clone the default starters car

Cloning a default car
*open Simpe
*Hit Object Workshop(bottom line by default)
*Start(takes a while)
*lookup the car you want to clone(General/cars/)
i would pick the starterscar(2door) because the sportscar might be to low?
*next
*select clone at TASK box
*tick all boxes exept the box ''reference original mesh''
*next
Give it a title, a price and description
*finish(takes a while)
* a popup will apear
At this point i am not 100% sure if the modelname is already unique or if its still the default one as i am registred with Simpe wich gives me automaticly a updated name.
To be sure, add your name to it and click update then ok
*Save your file

Go to the Geometric Data Container(resource tree window) and select it.
In the left window(resource list) right click the gmdc(tslocator) and choose extract
Save the mesh.


BlooM:
Import the default mesh and tick the skeleton box(joints tab)
You now see the cars skeleton(blue circles)
In that same tab there is a list with the bone names, highlight the first bone and hit the button selassigned.
Vertices that are assigned to that bone will become red, if not go to the 2nd bonename and repeat.
At one point you will see(arround the 5th bonename) that the vertices will become red.(prolly the vertices from the body)
I always used Wes H his bonetool to change boneassignements, its in the Vertex menu.
experiment with it and see if you can assigne the vertices of your car.
You import the 5.0 and look to wich bones the rear wheels are assigned on the maxis mesh.(then lookup the bonenumber with unimeshbonetool.)
Hide the maxis mesh.
Then select the rear wheels of the 5.0 and use the bonetool to assigne them to the correct bone.
when done, hide the rear wheels
Repeat these steps for the doors, then the front wheels.
If you hide the individual parts all wat will be left is the body, assigne it also to the correct bonenumber.

This is one of the reasons i want people to keep all the parts in seperate meshgroups.
You can simply select the meshgroup in the groupstab, select it and assigne the bone to it.
You even can regroup the left and right door/frontwheels to work even quicker.

Also fix the group comments and the meshnames.
Keep the groups seperate, just name them the same if they use the same texturefile!!!
When done delete the maxis car

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