Car tutorial / not finished but alot info ;)
cylais:
BlooM you is da man! I was just posting another bunch of questions about the CRES when you put this up! Wow! It looks so HOT! Love the rims! Dude when you finish it let me know. You did in a couple of hours what I haven't accomplished in a couple of weeks. I'm gonna try to contact the mesh creator.
BlooM:
uh, i spent more then 8 hours on it lol :D
but i love stuff like this 1rock
Still need to figure out the backlights, the last thing....
cylais:
8 hours he says. Did I say 2 weeks! Late nights! getting bags under my eyes! You da man BlooM! Don't even play!
The back lights were colored by the 93br_body_ texture. The file is one of the 93fbr_bdy_[en02].
BlooM:
I made a mistake(its been to long....)
To make things even more complicated, the Y and Z axes are switched when you update the movement of the bone in the cres file.
So Y in Milkshape is Z in the Cres file and vice versa
If you need to start over(have had that many times....you simply start fresh by importing the original default cloned car and then import your own mesh without additional bonesettings.
you will have the original skeleton and its positions back while the vertices of your custom mesh are still assigned
BlooM:
The door hinge and the frontwheel steering rot
These 2 rots(4 total) are difficult to adjust but you can use the animate tools in Milkshape to actual see the movement of the door and wheels.
Unhide the skeleton and hit the ''anim'' key at the far right bottom of Milkshape(Make sure the ''show keyframer'' is enabled, you find it in the Window Tab)
Go to top view and select one of the bones(Select/joints at select options)
The bone(blue circle) becomes red.
With the rotate button you now can open the door or see how the front wheel is steering.
Look at the screenshot, i need to move the doorhinge(bone) a bit more inside the vehicle.
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