Car tutorial / not finished but alot info ;)
cylais:
Well I got the model looking pretty good. I managed to set the bones too. (I think) But UV mapping is proving to be better than I. I get the glass and the lights ok but when I get to the rest I'm lost. I've got the tires and the interior grouped together, the chrome is grouped together, the lights are grouped together and the surface makes up the last group. I see what you mean when you say that UV mapping is the hardest part of this whole process.
BlooM:
I often make my texture file first(or make both at the same time) and import it in Milkshape.
The i move the parts till they fit the textures.
The meshgroups are not that important as there is a possibility to add more to the file.
The thunderbird i once did has a few more meshgroups as planned.
But im afriad there is more to come ;)
You need to fix the skeleton when your satisfied with the car, in the meshfile but also in the cres file of the car your going to clone.
dont be afraid to ask, i love making cars for the sims :)
cylais:
Well I'd be happy to pass it on to you if you want to work on it. I don't think it will ever get done if I keep fumbling around. Send me an email and I'll YOUSEND the model file back to you I've got the textures from the conversion too. WOuld you please make this Mustang for me?
sunni9676:
Hi Bloom!
Does your tutorial apply to making NPC replacement vehicles too? The reason I asked is because Hexameter did a series of NPC carriages for themed neighborhoods (as seen here: http://www.modthesims.info/member.php?u=75890).
But several important NPC vehicles were neglected: Police, Fire, Repoman, Exterminator and Delivery. I tried to use his carriages to complete the set, but I just don't know enough about changing meshes, etc. on an object - I usually just do recolors. I cloned the Repotruck and then attempted to insert the carriage mesh/texture but leave the rest alone. The result was that the truck was invisible, the repoman just floated there and never got out of his vehicle, lol. Clearly Im in over my head.
Any advice or help on this project?
Thanks!
BlooM:
Quote from: cylais on March 11, 2010, 12:34:39 am
Well I'd be happy to pass it on to you if you want to work on it. I don't think it will ever get done if I keep fumbling around. Send me an email and I'll YOUSEND the model file back to you I've got the textures from the conversion too. WOuld you please make this Mustang for me?
You can send the files(all) to info@bloomsbase.net
Not promising anything, need to see wat needs to be done.
Quote from: sunni9676 on March 11, 2010, 04:24:55 am
Hi Bloom!
Does your tutorial apply to making NPC replacement vehicles too? The reason I asked is because Hexameter did a series of NPC carriages for themed neighborhoods (as seen here: http://www.modthesims.info/member.php?u=75890).
But several important NPC vehicles were neglected: Police, Fire, Repoman, Exterminator and Delivery. I tried to use his carriages to complete the set, but I just don't know enough about changing meshes, etc. on an object - I usually just do recolors. I cloned the Repotruck and then attempted to insert the carriage mesh/texture but leave the rest alone. The result was that the truck was invisible, the repoman just floated there and never got out of his vehicle, lol. Clearly Im in over my head.
Any advice or help on this project?
Thanks!
It works the same as with normal cars
You clone the default car you want to replace and change indeed its mesh and textures.
Wat you prolly forgot is to check the names of the meshgroups, thos you prolly need to change in the ones the original car used.
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