Material trouble on object meshes
Theraven:
I've made a couple of meshes that have some items I want to make alpha editable. I saw a simple tutorial where the only thing to do was to change the "stdMatAlphaBlendMode" in material definition to "blend", and use PNG pictures with transparency. It seemed to work on another (simpler) mesh, so I tried it on these more complex meshes, too.
The problem is that when I change the material definition to blend, the entire object looks like the mesh has been turned inside out.
When it is set to "none", the object looks normal.
Does anyone know any solutions?
Thanks for any help :)
Nevermind - I made it work :)
BlooM:
Maybe you should try a few more times before you post questions....
Same with the other 2 or 3 threads were i helped you, when i bring you a solution you just figired it out at the same time....wat a coincidence.
caffeinated.joy:
There's nothing wrong with people posting a question and continuing to try working it out on their own. :) There's always a chance someone might post a solution before they can figure it out on their own.
What would have been great though, theraven, was if you posted how you made it work, so other people who may have the same problem can find the answer here.
BlooM:
Check out the other posts.....you know wat i mean...
Theraven:
And I did try several times. Sitting for several hour testing different stuff (went in and out of the game at least 15-20 times...), and trying to find a solution both on MTS2 (couldn't find anything there) and with google. Found the answer in the end, though... :-\
I first tried to set the stdMatAlphaBlendMode to "blend" - but that's really only for transparent objects. Didn't work, and left the mesh looking like the normals were turned. I tried a couple of other things, too - but none of them worked.
What worked in the end, was to let the stdMatAlphaBlendMode be on "none" and instead change "stdMatAlphaTestEnabled" from "0" to "1" - since I was trying to actually hide those parts of the mesh, not make them transparent. Also, use PNG files - with the texture parts I wanted to hide completely deleted (transparent). Worked like a dream ;D
I'm not very experienced with SimPE yet, so it takes a lot of tries to figure out how to do new stuff :-\
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