Normals Problem With A Mesh
Mr.T:
Hello! I have a bit of a problem with my normals. To elaborate, this strange box-like seam appears where I frankenstined the wavy bottom of the Nightlife 1920s dress to the coat part of the Seasons raincoat, which I converted into a top. The seam only shows up on the front of my mesh when I have previewed a texture, and not on any other setting, smooth-shaded included. I used Dameon's Align Normal's tool on this seam and nothing happened. Since the problem only arises when I preview textures, I figured that my UV map must need changing. The seam still remained despite my adjustments. Here are some pictures for clarification.
BlooM:
hard to tell wat the problem is....you might want to consider uploading the mesh?
Mr.T:
Okay! I'll also upload the bmp of my still unfinished texture and the mesh. Thank you for replying. ;D
http://www.mediafire.com/file/ctcymmjii2j/Mr.TMesh+Texture.rar
BlooM:
You completly messed up the uvmap.....
It should kinda look like this(quickly remapped the front and back)
Mr.T:
You're very kind! :D
I'd like to learn how to remap things, but I evidently have no idea how. There aren't a lot of UV mapping tutorials on the internet. I'm basically asking "Whoa. How'd you do that?" In the future I want to have an idea of what I'm doing so I no longer have to take up your time or anyone else's.
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