Making clothes non-transparent on invisible skin?

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Gastalt:
I'm trying to make some new EA clothes convertions for my skeletons using an invisible skin but some clothes will not remain solid as you can see below when put on.



So if anyone know how to fix this, let me know, Thanks? I think it related to a coding in SimPE, but don't know which one since some EA clothes are translucent proof and most are not.

BlooM:
Open the recolor with Simpe and click the materialdefination(TXMT) and again in the right window.
When in plugin view(at the bottom) you see a tab cMaterialdefination, click it.
At the type box you should fill in SimStandardMaterial instead of SimSkin.

At the properties tab you will find the line ''stdMatAlphaBlendMode''
Fill in Blend instead of None, this will give you the option to make the textures transparant.

If you dont need the transparancy you also can use ''stdMatAlphaTestEnabled''
When set to 1 instead of 0 you be able to cut away the parts on the texture file without any transparancy.
click commit after changes have been made

But seeing your screenshot the settings are already correct, might be a case of blacking out the alpha completly.
Or maybe it has envcube(reflection) options?

You need to edit that texture file also then.

Gastalt:
Thanks, Bloom.  I couldn't find the answer at MTS for some reason.

Gastalt:
Bloom or anyone one else that my know.  This is more followup question on the subject.  I tried to do the same thing with a face mask and it not seem to work, is it beacuse they lack a mesh or  is there a certain code missing that makes it posible?  is there a way to make a blush, face mask, etc also transmucent proof?

BlooM:
Quote from: Gastalt on April 25, 2010, 12:54:37 am

is there a way to make a blush, face mask, etc also transmucent proof?


Those are overlays and will not have any effect on the meshes/shapes.
You need to edit the underlaying layer, the skintone files.

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