How to change texture size ?

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BlooM:
The easiest way to change the texture size is with Simpe.
You clone the hair with bodyshop and save the file.
You open the file with Simpe and build new texture files, 1024x1024 in your case.
Difrent genders/ages use often the same texturefile so you only have to reimport a few files while the alpha's automaticly change size.
When done you clone the file again with bodyshop and all genders/ages will be updated with the correct size.


Quote from: Mazzard on April 29, 2010, 04:22:25 am

no kaoz666, not only change texture size.  I 'll change the texture Coordinate in milkshape too.

I think this way can increase Hair texture to high-res.  :)


Nope, you end up with the same results as when using a 512x512 texture file unless you are making a brand new texture for it.

Theraven:
You don't need to re-map the mesh if it's alreay mapped the way you want it. The mapping itself has nothing to do with the map size, as it is not pixel based. When you unwrap a mesh, you can render out any size you want from the same mapping.

If you want a bigger texture, it's the map size you need to change, as you have to render out the UV map as a pixel based picture to texture it (BMP, JPG, TIFF, PNG and so on).

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