Posebox questions

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Theraven:
I'm far from an expert on this, I have to say that right away. But you see the five bones inside the head? The middle one is the head itself, the others are hair bones, for hair anims. I think they're linked to the head bone (moves when the head bone moves), but it's possible they might cause trouble when making poses. And several of the maxis hairs are animated in some way.

Tenshii~Akari:
The bones near the head look kind of strange... I don't use Milkshape to be honest, but in Blender3D, the l_hair, r_hair, f_hair, and  b_hair bones are normally straight across respectfully to each other (just like a 4-way intersection).  In your shot above, all four of those bones seem to be angled upward.  Any hair that uses those particular hair animation groups will angle up just like in your trouble-shot.  I'm guessing if you were to put those bones back in position, the problem may go away.;)

Theraven:
I think they do angle up that way in Milkshape. But it is possible you accidentally moved them around. Remember to only move the head bone when posing the head.

Sim_God:
Tenshii....and how do I put those bones back in position ?  :confused:

yes, they do angle up that way in Milkshape. When I selected 'head' or 'neck' all those bones were selected too.

Tenshii~Akari:
I wish I could answer that for ya, SG... but I'm not too familiar with Milkshape at all, other than what I've read and glanced through mesh tutorial-wise.  :(  But since they seem to be set angled like that at default in Milkshape, I guess you could adjust them sort of like you did with the head bone.  It's more than likely going to end up a trial-and-error period, unless someone else knows what to do exactly to keep those hair groups from flying out on their own. 

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