change vertex weights, bones fast
Theraven:
Unimesh 3 tells about how you can combine mesh parts, more specifically - how to add shoes. In my opinion they're the easiest things you can add to a mesh.
The principles are similar to most meshes.
I just skimmed through the tutorials before I tried my first bodymesh, and it took me some time to realize that I did it wrong when importing a bodymesh. My first tries I ended up weighting the entire mesh, instead of importing it with vertices already weighted. Felt really stupid when I figured that out... But it taught me to read the tutorial throughly before starting.
If I have to do bone assignments, I make sure I have a similar (already weighted) mesh to use as a referance. Shoes needs assigning to toes, heels and thighs. Much easier than doing the entire mesh...
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