Alpha Mesh recoloring glitches - RESOLVED

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caffeinated.joy:
Upload it to a file hosting site (MediaFire, Rapidshare, or whatever one you like) and post a link to it in here. :)

IronBeard:
Suddenly inspired, I just had to try something before we leave for a long weekend break, much to my wife's annoyance, but -

Eureka! Hand me a towel. I'm either very stupid or a genius, but I've solved the white hem line problem.
I had been using my original PhotoShop outfit templates to produce the PNG files for building DXT in SimPE. It suddenly occurred to me that I should try exporting a texture directly from a package in SimPE and using it to re-build DXT. No doubt this would have been obvious to a seasoned SimPE user!
Whatever, it seems to have worked and the white line is gone. The odd thing is that the PNG texture exported in SimPE overlays and aligns with my original texture perfectly, so I still don't know why it rendered differently.

Anyway, thanks for all your input.
I'm off to get some country air and drink a lot!

BlooM:
If you save your new build png you choose ''save for web'' (in PS that is)
Save it as 24bit

IronBeard:
Thank you, Bloom. I didn't know that and will give it a try next time I need to re-build a texture. Isn't this fun! ;)

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