Mod for Orphanage

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cutiesimsthree:
There is a real birth download that I used when I was running the Teen Crisis Center and Adoption Agency. (I have 2 Installed 1 from here 1 from somewhere else) 1 of them gives you the option to have a "fake" baby which you can then place for sell like a baby doll :D I loved this becuase I was most intrested in adopting out the newborns, (the fake babies were great for storytelling for the nursery have 1 real baby so the familys that you invite can "interact" with the baby of their choice.) And then sell the "fake " baby <3 Does that make sense?

HappyThoughts:
Thanks for the tip cutiesimsthree, I still have my orphanage running with the same children.  You mention 2 birthing mods, but you didn't mention which one had the fake option.  I have the one from an adult site affiliate of simsvalley, and the one here but have yet to install either into my game.
Lol, guess I can just get off my rear and find out myself. 

I can see how a mod like what I'm looking for can put creators off completely, but if it's hosted on a family site the point of it should be established upfront.  I wish I'd stuck my nose in these tutorials 3yrs ago. Grr.

XPTL297:
I made a modification in Inge Jones' teleporter cat where I included the possibility to "sell" children when you place them for adoption and made a lot of modifications that allows me to adopt kids by changing or not their family names. Inge's teleporters have an "issue" (???) that I considered more to "advantage" - teleporting kids to the orphan family or even teleporting sims to townie families, do not change their status or completely remove them from the original family they belong to. This means that my own "Aging" mod (the diver) cannot age townies teleported by Inge's the regular way 'cause the mod considers that the sim still belongs to the current family. There's something that happens when you move a sim thru the paper or computer: the sim enters in the taxi and is automatically hidden (this means that the sim is still in the lot, but hidden). When you exit the lot and enter the lot again, there's a global that remove all sims that are in the lot and don't belong to the family, but have another status other than visitor. If they were removed thru Inge's teleporter, they are no longer in the lot (I'm still wondering in a way to include the "hidden" possibility to allow the global to take effect).
There's a lot of mods to orphan a kid, but require too many extra mods from different modders. To combine different modders is something somehow risky. Every modder develops a style that becomes a sort of signature, you can even identify who modded by the way they mod. Sometimes you even see that the person who claims the modding in fact didn't, so it is much better to place all mods in a temporary folder and test them extensively before you consider to join different works. It is very difficult to identify the cause for a faillure when the type of modification done doesn't exactly use the same bhav (this is something that not even the Hack Conflict Detector can detect). So I would recommend that so far it is possible, prefer to use Object mods, that is, Objects that modify behaviours (because they privatize globals, when needed), not mods that modify Bhavs (they can contain or be part of globals).

HappyThoughts:
XPTL297 :  That was very helpful information, and I appreciate your taking the time to explain it so well. 

  I have 6 children via adoption thru the phone without a mod assist.  I added simslice cloning mirror, thinking this will be alot faster than only recieving one child per day.  I began wonderring if they would start denying me more children due to the fact that we now have 2pets and the matron of the house moved in her fiance.  So that's 6 kids, 2pets, 3elderly, and what was once 1 servos is now only (all service sims are hired, butler,maid,gardner).  I use ahlotfullofsims mod so everything seems to be working smoothly. 
  Well to my point, I used the cloning mirror to make a copy of my toddler annika.  And poof there she is, without a leftside tag that shows she's selectable and without a plumbob when she's selected.  The lot still runs fine, everyone's aging correctly but the mirror was obviously not the way to go.  I didnt have the heart to delete the clone and didn't want to risk borking anything even if i could. 

who could delete a face like that?  If you look real careful you can almost see seymor playin with his car in his robe lol.  He likes to wear a cowboy hat, wish I had a pic of him. 

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