Blurring after Recolour [Solved - Thanks Guys]
ladyrose:
I'm still really new to recolouring, but I've started with clothes because they seem easiest (just changing textures/colours of things), and while I'm a fairly seasoned Photoshop-user (what with being a photographer IRL), AND I've read a few tutorials on recolouring beforehand so I'm not groping around in the dark, I just can't figure out why everytime I recolour a piece of clothing;
a) the clothing is blurry around the edges, even when I use a non feathered brush (i.e. the brush colours the pixels pretty darn straight)
b) the sims skin goes blurry and/or miscoloured when wearing my creation
Any help/pointers would be much appreciated! Thanks in advance!
Theraven:
You're making recolors with bodyshop, right?
Do you have any example pictures (like a full size texture map before importing, plus an ingame shot)?
Bodyshop is known for blurring out textures once in a while, especially if you import the clothing and then export it for later projects. The more importing/exporting you do, the more blurry the texture will go. The best is to use the same project for clothing using the same mesh, and keep a photoshop file with the layers you've been working on, copying in the layers each time you want to make a new item. That way you're working with the same textures each time, and much less goes away in the exporting/importing.
It's fully possible to change names after you've imported the clothing to the game, so you don't have to make a new project for each clothing item that uses the same mesh.
If you want really sharp textures, you can build DXT3 textures (PNG files with transparency, instead of BMP + alpha) with SimPE after importing the clothing. This might increase the filesize, so be a bit careful with that.
Also, in some cases the mesh has stretched UV mapping, so that colored picles are dragged away from where you really want them. Unless you re-map the clothing, there is not much to be done with this.
The texture for child-elder clothing is 1024x1024 pixles, so you will never get a super clear result unless you use bigger textures (which really isn't recommended). Sometimes you just have to work with what you've got.
ladyrose:
Yes, with bodyshop (such an annoyingly slow clunky program >_>). I'm not sure what you mean by texture map, unless you mean the texture which goes over the alpha, which I've got here;
I do use .psd files when I'm working with the textures, and I only export the original texture/alpha once from bodyshop and just leave a folder in projects to keep reusing. I'm not so much bothered by the blur on the texture as the blur which gets added to the edges (I don't know if thats usually called bleed, or blur?) of the clothes, and the blurring of the skin of the sim. This can be seen in this pic;
Please forgive the strangeness of the recolour...I just wanted my sim-ladys to have something er, shall we say pretty? I hope I've censored it enough to be acceptable on the site, I know that this kind of thing is usually kept away from the younglings.
I don't have SimPE (can you get it for Mac?), but filesizes (unless theres a game problem with big sizes) shouldnt be a problem for my comp, its got a nice hefty amount of Mem and good ole graphics card in there. Also, I'm exporting the BMPs as windows at 24 bits, its the only format that seems to work for sims that ive found *has played around with 32 bits*
Thanks for your help by the way =] I really appreciate it.
Again, apologies for the nudity!
Theraven:
How are your graphic settings ingame? You might want to check if "sim/object detail" and "texture detail" are on high.
Bleeding textures will usually happen, I'm afraid. Pixles are square, while you want the textures to be rounded. Stretching the picles (like you do when putting a texture on a mesh) will cause edges to look pixely. The only thing that can fix this is bigger texture maps with better resolution.
Is the skin yours, too? It might be that the original creator of the skin imported/exported the texture a lot, or the next person who did an edit, and so on, causing pixelation in the texture. Not all skintones work good for edits... Do you have a (sensored, of course) version of the texture map for the skin?
And I don't think SimPE works for Mac.
Jenna:
Quote from: ladyrose on September 19, 2010, 01:32:14 pm
Please forgive the strangeness of the recolour...I just wanted my sim-ladys to have something er, shall we say pretty? I hope I've censored it enough to be acceptable on the site, I know that this kind of thing is usually kept away from the younglings.
Again, apologies for the nudity!
For the sake of illustrating your problem, it's perfectly fine.
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