Blurring after Recolour [Solved - Thanks Guys]

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Theraven:
Just remember that resizing up will cause a bit of blurryness (it will soften the edges), and you might have to do the texture over again if you drew it yourself.

BlooM:
Far as i know you cant resize your texture when working in bodyshop, only with Simpe afterwards.

Just make sure you save your file a 24bit bmp.
If you cant figure it out you always can try to rebuild the texture with Simpe after export from bodyshop with the help of the Nvidia plugin.
All discribed here:
http://www.insimenator.org/index.php/topic,11026.0.html

IronBeard:
The pixelation you are noticing on the bare skin areas of clothing outfits is unavoidable to a greater or lesser extent depending on the mesh you are coloring and the graphics options set for your game, even with the creamiest of hi-res skin tones. You will probably see it to some extent on Maxis originals and many of the outfits you can download from sites like this.
Have you tried starting your game while holding the Windows/Apple key (I think, though it might be Alt or Ctrl)? This will bring up a graphics preferences pane where you can set your screen resolution more easily than in game, very important if you want things to look nice and crisp. Also try disabling the Optimized Rendering option. I found the results quite remarkable in improving the general look and performance of the game. If you are using a wide screen monitor, disable Use Stretched Resolutions.

As far as clothing textures go, 1024x1024 should be more than adequate and you seem to have been well-advised regarding creating your textures. I always keep a nude skin tone as the background layer for PSD templates as it is easier to visualize what I am working on. To reduce messy pixelation on exported textures, a flat color overlay with a suitably reduced opacity is a good tactic. You could also try a mild gausian blur on a layer copy, then do some fine eraser work to pick out any hard detail required from the original layer below, then merge the two layers. If you've already made a suitable alpha, any edge blurring won't be a problem, if that makes sense.
Transparent areas are best decided on your PSD template with the good old opacity tool, and when you come to make your alpha, use Create Clipping Mask, with your texture sandwiched between a black bottom layer and a white top layer and the transparent areas will come out as the correct shade of grey. Just make sure that the texture file itself is 100% opacity or you'll end up with a nasty, wishy-washy, excessive transparency!
By the way, which version of BodyShop are you using, or rather for which game version/EP?

Theraven:
Bloom, it's possible to resize, but you have to resize both the alpha and texture maps before you update the project - otherwise Bodyshop will start complaining. Works on projects with texture + alpha only.
I've tried it with bump maps, but those apparently has to be fixed in SimPE.

ladyrose:
Thanks for all the advice guys! I can't wait to get back to trying recolouring again, and hopefully it'll go better this time.

As to your questions;

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Have you tried starting your game while holding the Windows/Apple key (I think, though it might be Alt or Ctrl)?
Yes, I do. I have it set to the highest for my monitor (1400x900) and with stretched off, but I haven't tried disabling Optimised Rendering. I'll give it a go. I'll also try the gaussian blur idea.

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By the way, which version of BodyShop are you using, or rather for which game version/EP?
Unfortunately I'm stuck all the way back on...OFB....which sucks. Although I'm hoping my partner will buy me Bon Voyage for christmas haha. Does Bodyshop improve as you get new EPs?

I'm going to try making some new textures at the higher Res. Any other info. would still be appreciated, and thanks for all your help so far! If using a bigger texture works, I'll post back to say that my problem was solved. Thanks again guys!

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