Accessory Weirdness
IronBeard:
Quote from: BlooM on October 10, 2010, 05:18:39 pm
uhm, bodyshop doesn't generates 32 bit textures, only raw8bit for the normalmap.
Others are DXT1,3 and 5.
Interesting! That may be true for the Windows version, but all of my re-color textures appear as raw32bit when examined in SimPE, certainly those which I had to re-build to correct the glitching I wrote of earlier.
I suspect that most of the 'weirdness' that occasionally affects outfits items in my game can be put down to a poor conversion of BodyShop to the Mac OS, as there seem to be a number of anomalies between it and CAS, not least of which is the mysterious case of the n•••le rings!
Quote
Yes, by moving your files arround in the downloadfolder, well more in the subfolders.
If im not mistaken all files get stored/linked(registred) in one of the cache files.
Those caches normally get updated when moving files arround but some files(and i think accesoires is one of them) get ignored.
So if you moving those meshes arround make sure you delete your caches!
Same story when you assigne the shoes to a sim and save the game, delete your caches when moving the files in diffrent folders.
I have no idea why some files get automaticly updsated and others not, maybe due some internal namechanges of the files.
But i have no intrest to examine them all....
I see. Well, I haven't noticed it happening in the last few days and I did re-generate caches as you suggested. Changing a Sim from slippers to sandals will correct the glitch when it occurs, hopefully everything will settle down in time.
Thank you for your thoughts on all of this Bloom, it's been really helpful in my understanding how the 'weirdness' occurs and highlighting some of the shortcomings of the Mac Pets BodyShop!
BlooM:
So pets is the latest/last EP you installed?
If i remember correct pets came with a few errors when it comes to material settings(related to the textures)
Search for the fix for Pets made by Marvine.
Theraven:
Pets accessories are quite buggy, yes.
I have to remake any accessories made with a pets-free game, since the recolors usually shows up entirely wrong. At least those remakes will work for all ages/genders, won't flash blue, and won't look as if they're turned inside out...
I'm not entirely sure how to fix the bugginess, but I figured out that cloning an already fixed mesh was the only thing that worked for me. I tend to use the animal parts or shrek ears from MTS2, since those work for all ages. Only thing is that removing the toddler age tends to make eyebrows disappear. No idea why...
IronBeard:
Quote from: BlooM on October 11, 2010, 02:27:20 pm
So pets is the latest/last EP you installed?
If i remember correct pets came with a few errors when it comes to material settings(related to the textures)
Search for the fix for Pets made by Marvine.
I was beginning to get the impression that Pets was an issue, reading around the boards. Tsk! I've done a search for the fix you mention but all I came back with was an empty grave, some London fog and a brain in a jar. I also noted a sticky in Mesh Creation & Recoloring help on fixing a thumbnails issue with Pets derived outfits.
At least if I ever get around to uploading any outfits, I know how to fix my packages and re-build textures so that they will show up correctly for other players.
Quote from: Theraven on October 11, 2010, 02:41:00 pm
Pets accessories are quite buggy, yes.
I have to remake any accessories made with a pets-free game, since the recolors usually shows up entirely wrong. At least those remakes will work for all ages/genders, won't flash blue, and won't look as if they're turned inside out...
I'm not entirely sure how to fix the bugginess, but I figured out that cloning an already fixed mesh was the only thing that worked for me. I tend to use the animal parts or shrek ears from MTS2, since those work for all ages. Only thing is that removing the toddler age tends to make eyebrows disappear. No idea why...
This sounds interesting. Can you tell me what you mean when you say 'remake any accessories made with a pets-free game' and 'cloning an already fixed mesh'. I would very much like to fix the issue I have with Bloom's n•••le rings so that I don't have to remove them from the downloads folder in order for them to work! Is this something that can be achieved in SimPE?
Theraven:
So far I've done Boblishman's face mask, the crutches and a cola box from Rose, and a few more. For me, the originals all show up as if the mesh is turned inside out, and looks horrible ingame, especially after I got a new computer.
I tried everything I could think of in SimPE, but ended up having to clone this mesh (you could use one of the animal accessories, too. As long as they show up right for you in BS/ingame, they're fine to use), then I extracted the obj meshes from the original, made resized meshes for the extra ages, and (well, first) made a new recolor from the shrek ears recolor with Bodyshop. Then linking the recolor to the mesh. Same process you normally use for making accesories, except you don't have to make the mesh from scratch.
I know there probably is a Pets issue with the blend setting, too. That one has given me a huge lot of troubles, especially when making objects, so now I do everything I can to avoid it, like cloning/extracting subsets with the blend setting already done, or avoiding using the setting entirely. Which naturally means that alpha clothing with transparent parts is a pain in the a**... But I don't do much of that, anyway. Accessories can bypass the blend setting anyway, since they already have an alpha layer. Transparent recolors show up strange in Bodyshop, but look great ingame. I think that might be my game only, since other transparent accessories tend to show up ok. If they're not having Pets issues, that is...
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