Bone assignment question

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BlooM:
You got it all correct! (just am a bit confused about the objx format, extracting the gmdc gives you a 5gd format file, not objx)

Forget the subset story if you are keeping the original meshgroupnames, no need to change anything to the outfit(recolor) files then.
You only want to change the subset name if you change the existing shoe to a completly diffrent design, like going from bsettheels to a high boot or a sneaker.
The subsetname controls wat parts it uses from the meshfile and the name(characters) are used in the texturefiles(the BMP's when exporting from bodyshop)

nikkidanielle:
Sorry I meant to say import the gmdc file into Milkshape as a .objx file because if I try to import the gmdc as is, Milkshape says it has too many implements or something like that and won't let me import it.


So far the only way I've been able to get a multimesh to show up is to delete most of the shoe meshes in SimPe then import the gmdc into MS as is. That's why I also asked about just breaking up the Rengal multimesh to make individual multialpha outfits with one shoe option each like one mesh will have the boots only, the next will have Bsett only, and so on :cool:

By the way do you have a tutorial on making alpha meshes? I know there is one on MTS2 but I'm having a hard time. I was thinking of adding a alpha top to the Rengal multimesh! Thanks!

BlooM:
Yes, thats the only way to get the mesh in Milkshape as it has to many meshgroups when you try to import it back.
However you can export the mesh with more then one shoe, reimport aint possible then so you have to work with a saved Ms3d file.


As you have seen the alpha's are split up in 14 diffrent meshgroups, its is done to cut down the bleeding from the parts.
You can however regroup them all together just keep the outside and inside faces seperate but you do need to change some material settings and transparancy can not be used then.
Cutting away parts of the alpha layer using the texture files is still possible then.(but no transparancy.)
You have to regroup them anyway if you are going to add morphs as you will exceed the ammount of meshgroups when trying to export.

Here is the Ms3d file with all the seperate parts named, its easier to work with, do wat you like with it.
http://www.megaupload.com/?d=2L36ZAGH
Altho all meshgroups have diffrent names, those will not be used
The ones used are the names in the comment box of each meshgroup.
Just replace the shoe meshes with the ones you like.

I dont want to discourage you but this is prolly the most complicated sims 2 mesh arround(except a 34Ax34 mesh i made wich also has splitted up morphs for the fat and pregnant state.....)

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