Boxer fighter accessories
XPTL297:
I'm working over Morague's works and it seems they point in the right direction for what I want. Yes, indeed it is just Simpe work. I was looking for hidden guids but in fact the facial overrides are not guid based but on collections. The numbers that look like guids are collection numbers and there are bhav procedures to change textures in game. Morague had already done that. I found out also a way to create outfits that the game can swallow. It seems that in opposite to you, the only I really understand is Simpe, all the rest I have to crabble into.
I still didn't get an answer as to the burglar, because it is Base game and it is prior to the facial override technique. But anyway I got a positive answer, it is possible to create make-ups that can be called ingame (not directly with the outfits self, but thru specific created objects) and this I can do.
The process involves Table Ids (that I still didn't locate), indexes (I could already localize), collections (I could already identify all the links) and textures (morague supplied a template and a tutorial). So I'm not so orphan anymore. Thanks.
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