Babies in Bodyshop...

(1/3) > >>

MissBubbles:

Yes, that is indeed a baby.
I wouldn't suggest doing it, I was doing simsurgery and exported the wrong Taylor Fellows. [It was late, I wasn't paying attention, then I realised, and tried another baby, that's the girl you see.]
All you can do is change babies skintones, that's it. And, you can preview how they'll turn out later in life. [you can't change it, but you can see.]

Again, I DO NOT SUGGEST THIS. I was just showing how I thought it was funny.

Theraven:
Funny  :D

Do they show up with the current defaults you've got in?

MissBubbles:
Yeah.
Both ones you made.

There's a problem with the 'hair' not showing up, but babies shouldn't even be there in the first place, so I don't think it counts as a glitch. XD

Theraven:
*gets ideas*  :rolleyes:

Could work for outfit texture testing... or something along those lines (and remove baby files before going ingame, of course - don't want any borkiness there)
Textures in Milkshape is annoying at best, and 3D max has this annoying little thing where the texture shows up blurry, and I've got to render a picture to see the proper texture (I don't always bother to change the settings). Ingame just takes too long...

MissBubbles:
Yeah, but it depends which program takes you longer to load, Bodyshop or the game. :/

edit. I guess that answered it XD

*goes to get a tutorial set up*

Navigation

[0] Message Index

[#] Next page