Terrible Mistake
XPTL297:
I downloaded some animation meshes today and got very interested to create a special toddler doll. Unfortunately I forgot to check the UV Map of the original mesh before I finished positioning the doll. Result is that the UV Map is a tragedy and I'm not that good to change UV Maps. Is it possible for someone with more know how than me to correct it - or should I simply scrap it?
caffeinated.joy:
You'll get more feedback if this is posted in the Content Creation and Recoloring help section, so I'm going to go ahead and move this there for you. :)
MissBubbles:
If you cloned Theraven's deco baby, then ask her for a UV map.
Theraven:
I like the idea, but here are a few things which could need fixing.
First of all, you'll need different mapping entirely, since you're missing the back of the head from the texture and UV. The best would be an 1024x1024 map, with body, face and head in each corner (and maybe the last corner to hair or whatever else you might come up with) - take a look at my baby meshes if you're unsure what I mean. Recoloring would be easier, too.
Second, the normals are wrong. If the top of the mesh shows up black in milkshape, the shading will be wrong ingame. Often happens if the mesh is rotated or moved. I had the same problem on my baby meshes. Align normals might correct it quickly, but can cause distortion elsewhere.
Third, the neck could need some more work, as there's a big chunk where it is shaped wrong (you see it best from the left angle). The arms/shoulders are a bit too much out from the body, too. Also, if you want a proper clothing look, I'd use the actual mesh which belongs to that texture. Right now it looks kinda weird with a butt crack.
And Bubbles - the babies and toddlers are mapped differently. Head/face are mapped the same (mesh shape is different, unfortunately) but not the body.
MissBubbles:
Oh....
Never mind my advice then.
I am rather interested in the toddler dolls, though. it looks good so far.
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