Custom mesh looks weird in game? :SOLVED:
Dullahan:
Hello, I am making my first object meshes. I started with some models that someone let me use, and started modifying. Well, I made them and they look all good in milkshape and simPE, but then in game, they are mostly see-through when you look at them from the front, but look fine from the side.
But then in wings 3d and milkshape, it looks good and solid
I'm not really sure where I went wrong, so if someone could help, I'd be most appreciative...
Theraven:
If you look at the TXMT resource/material definition, there is a box in the plugin view where you'll see several lines of text. One of them (near the top) says something like "alpha blend:" and either "none" or "blend". The "blend" variant can cause wonky-looking meshes, particularly the see-through problem (I've had my share of those). If that's the case, change this line to "none". Especially problematic if you've got Pets installed (I think this problem followed the Pets EP, as most accessories using blend are wonky with Pets installed).
For meshes supposed to be alpha-editable (especially with see-through textures) you've got to work around this, as they depend on the blend function to work. I've come up with a few ways to do that, but none of those are 100% optimal...
Dullahan:
It is already set on none. :[
Theraven:
I'm still almost convinced there's something wrong in the texture bit.
Which object did you clone, and have you changed anything besides the GUID, the texture picture, the GMDC and the object description?
Could you upload the file? It would be easier to figure out what's the problem then.
Dullahan:
I cloned "The gray woman" from Nightlife. Not that I am aware of. I just did the usual stuff for making new objects.
Heres the package file:
http://www.mediafire.com/?0xqppt033hzw858
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