Questions about texturing

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Dullahan:
So I have been racking my brain over this for a while, so I figured I'd just ask since you guys seem helpful.  :p
A while back I modified some meshes from JSRF and made them for sims 2. Well, I used UV mapper to make the new textures, and since the mesh is weird, the texture ends up unusable (Parts of the texture overlap like the face and legs, etc) so if I color one part, a part I don't want colored also gets colored.
So I had a few questions about that.
1) Is there a different way to texture that could help me with this.
2) I know that some objects(IE: glasses) have two parts to the mesh, therefore a different texture for each part. So if I were to make, like, the head and body separate pieces, how would(or can I) make textures for each piece?

Thanks in advance.

Theraven:
Overlapping parts in a UV-map will share the same texture. The only ways to hinder this is to either map the parts so they don't overlap and aren't placed where they interfere with skinparts, or to make the mesh alpha editable.  

Alpha editable meshes, or meshes with alpha editable parts is mostly a mesh editing thing, so you would have to be a bit comfortable with body meshing, SimPE, and whatever mesh program you use (most tutorials use Milkshape, as most tools concentrate on this program). I've just started doing this myself, and it's not the easiest part of bodymeshing.

Some links to tutorials:
http://stonegod.org/sims2/tutorial/alpha%20skirt%20tutorial/index.html
http://www.insimenator.org/index.php/topic,51352.0.html
http://www.thesimsresource.com/tutorials/view/category//id/2589/adding-an-alpha-part-to-a-body-mesh

Dullahan:
Okay, thank you, I will take a look. ^_^

miros1:
I'm very confused... the head and body are supposed to be separate parts.  But I'm sure you'll figure this out from the tutorials Theraven sent you to.

Dullahan:
It is an object mesh, and it is all one mesh, not separate meshes.
The tutorials are very confusing, but I am working on it.

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