Questions about texturing
XPTL297:
If what you are doing is not clothing or hairs (I'm null on them), but an object like a doll for example, there are some easy things you can do. You talk about separating meshes (head and body) that seems to be together. If you are using Milkshape and is dealing with .obj, identify one of the parts (the head for example) and check if you can separate it from the body completely. If you can and nothing is deformed, delete the head and save the body with another name in a temporary folder (rename it and save). Then undo everything so that you have back the mesh the way it was before and this time invert the selection, so that you have now only the body selected. Delete the body and rename and save the head on the same folder you saved the body. Open UVmapper and uvmap both head and body separated but on a way that they are positioned not to overlap each other when together. Start new in Milkshape and import both uvmapped parts. You will have one object that you can recolor as two parts or if it is to be only one set, regroup it, when you extract the new uvmap, it will be already separated and won't overlap. If it helps.
Theraven:
So you're trying to make an object mesh (with head and everything else included) from another game into a clothing mesh for sims 2?
Good luck with that one... Converting object meshes into objects is what I'd call easy, but bodymeshes needs joint assigning which takes it to a whole different level. If the polyflow is similar to sims 2 meshes it might not be too hard a job, but if the polyflow is totally different, then I strongly advice you to lay the project on ice until you're more experienced in bodymeshing.
Dullahan:
No, I am turning an object from another game into a decorative object in sims 2.
This part I have already done, I just wanted to texture then correctly.
Theraven:
Ah. That's usually easy enough. It might involve a bit of UV-remapping, though. Did the object come in one part? If not, were there several textures that belongs to the same mesh?
Dullahan:
It was all one mesh, but it has two parts to the texturing. One texture for the head, and one for the body.
Should I attach the files to show?
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