Need help making a skintone showerproof
Campingstove:
I downloaded a sim from another site with a slim bb body shape. He has a really pretty tattooed skintone, but it is not showerproof. I've had him in my game for about a month now, but the floating head thing is making me crazy.
I can't get any response from the creator...so I tried using Marvine's tutorial to make it showerproof and just can't seem to follow it. I am rather incompetent with Simpe, and something always goes wrong about halfway through the tutorial and I can't find any of the right files.
I am hoping there might be a newer tutorial somewhere, or something that might help explain the steps so I can figure out where I go wrong.
Or is it possible for someone to make it showerproof for me? It is only for my personal use, but obviously I don't have permission from the creator, as I can't get a response from them...so I am probably out of luck on that front.
Any help or advice would be greatly appreciated!
caffeinated.joy:
If someone wants to do it and pm the link to you when it's done, that's perfectly fine. :) Just link to where it can be found.
aerykbacon:
You could try:
Downloading a skintone that is showeproof for the slim bb.
Open bodyshop.
Extract the textures for the skin you want to use.
Extract the textures for the skin that is showerproof.
Overwrite the textures for the skin that is showerproof, with the skin textures that you want to use.
Import back in bodyshop, and viola!
That's all you have to do if the meshes are already linked to a skintone.
:)
Theraven:
^
Just be aware that if you do this, you can't use that other skintone together with the one you overwrote it with.
Some possibly helpful pointers from Bloom, here: http://www.insimenator.org/index.php/topic,106736.0.html
Also, if you say which resources or buttons you're having troubles finding, then that would be helpful. I'm no expert in SimPE, but I mostly know my way around when it comes to bodymeshing/linking and such.
aerykbacon:
No! It doesn't overwrite! It creates a new skintone, if you do it through bodyshop!
It's the same as recoloring an outfit! 3yay
When you export say a skirt, it creates a new package linked to the same mesh of the skirt, and exports the current textures of the skirt as bmps in your "my projects" folder. You can edit or do anything with them. Then you go into bodyshop, and press "import to game" the textures will be imported to the package. It will be a new recolor, and it wont overwrite the maxis orginal, because it creates a new guid for you.
It will work the same way with the skin. Get a skin, that's base meshes are the bb nudes. Export it in bodyshop. Then when it's done, close that project for a moment. Start a New Project. Now export the skin with the tatoo. Now you should have two folders within your "My Projects" folder. Go into the folder with the skin of the tatoo, and select all the bmps in there. Then paste them into the folder, of the other one. Let them overwrite. Now go back into bodyshop, and close the current project. Now "load saved project" and load the first one. The one that you exported that was originally linked to the Bodybuilder skin. Next, select "import to game". Bodyshop will then import the textures of the tatoo, instead of the originals, into the new recolor of the skin.
:)
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