Editing memory packages?

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NikNax:
I have a couple of custom objects with accompanying memory packages (ie. Sims gain specific memories from interaction with the objects).

What I'd like to know is if the text that forms these memories can be edited in any way; I would assume SimPE would be the tool to use if it is possible at all.

The only reason for doing this is to correct one or two errors of syntax and grammar that have been bugging me for ages (we're an anal bunch, we Simmers!).

Thanks in advance of any suggestions.

Dullahan:
I will use Jasana_BugBreeder's garden fairies for an example.
You would open the memory package in simPE (In my case, 'seenfairy.package') and go to 'Catalogue description' and there will be the dialogue. In this one, the dialogue is in string 0001.
http://i304.photobucket.com/albums/nn169/DanielBiroisCool/memory.png

NikNax:
Wow, that was quick! Thanks Dullahan. It looks even easier than I imagined and I'll give it a whirl with some back ups and see what happens. Thank again.

Dullahan:
Let me know how it works out. :]

NikNax:
Yes, it worked splendidly for what I originally wanted to change. Then I went a wee bit crazy with another object's memories, which appeared to be gender-linked but actually weren't, so my female Sims ended up with some rather odd turn of phrase to their memories and visa-versa. LOL!
But it was a lot of fun at the time. I suppose that the original Maxis memory packages reside somewhere and it would be fun to be able to edit a few of them, but I think it would be never-ending. There are just too many things that the Sims say and think that I find jarring.

Thanks again!

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