Nightlife Quirks' bug's' and Glitches!
jase439:
This is an exceedingly mindless patch. It simply ignores the check which determines whether or not the popup should be displayed. It has nothing to do with wants or fears or aspirations. Your problems are entirely unrelated (as born out by the fact that if you remove the patch, the behavior persists). My best advice to you is to use Sims 2 Clean Installer:
http://sims2pack.modthesims2.com
And disable all of your content and verify that the problem is no longer present (if it isn't you may need to start a new family on a new lot or reinstall the game). If the problem goes away, you'll need to systematically re-enable each mod one at a time until the problem resurfaces. Tedious, but the only definitive means of narrowing down the problem.
Drasca:
Here's a car related bug:
Step 1) Buy a car (driveway too), don't set an owner yet.
Step 2) Get invited to go to community lot or downtown (I suspect simply telephoning for taxi would do it)
Step 3) Set Sim that's going to community lot to own car.
When your Sims become new car owners AFTER they're committed to going to a community lot / downtown, will promptly leave your home in a taxi, but not correctly load via taxi in said community lot. You'll simply waste your time in build mode on the community lot and reload. No play/action mode available. So what happens? Car ownership is flagged, but car wasn't driven. Taxi was taken, but with the car ownership being flagged, a taxi won't load once you're on the community lot. Thus, stuck in build mode and all you can do is reload. Luckily, its not a serious bug.
Harmless? Mostly. Annoying? Definitely. Easily avoidable? Most definitely.
So bewared guys, if you're going out to other lots via taxi, don't set car ownership. There's no such problem with going to work this way, as you do not leave the lot with 'car owner' flagged, but not driven to the lot.
PrincessSami83:
Thanks for mentioning that! I had that problem a few days ago and thought it was due to a combination of mods I put in. I didn't have time to test, so I just got rid of them. It's good to know that it wasn't the files :)
jase439:
Quote from: Drasca
Here's a car related bug:
Step 1) Buy a car (driveway too), don't set an owner yet.
Step 2) Get invited to go to community lot or downtown (I suspect simply telephoning for taxi would do it)
Step 3) Set Sim that's going to community lot to own car.
When your Sims become new car owners AFTER they're committed to going to a community lot / downtown, will promptly leave your home in a taxi, but not correctly load via taxi in said community lot. You'll simply waste your time in build mode on the community lot and reload. No play/action mode available. So what happens? Car ownership is flagged, but car wasn't driven. Taxi was taken, but with the car ownership being flagged, a taxi won't load once you're on the community lot. Thus, stuck in build mode and all you can do is reload. Luckily, its not a serious bug.
Harmless? Mostly. Annoying? Definitely. Easily avoidable? Most definitely.
So bewared guys, if you're going out to other lots via taxi, don't set car ownership. There's no such problem with going to work this way, as you do not leave the lot with 'car owner' flagged, but not driven to the lot.
That's a good one. You should file that one with Maxis through their website.
steveuk:
Quote from: jase439
The tutorial/game tips system fails to set the magic data bits which trigger the "Go To Class" warnings and the 5-hour Go To Final warning for Uni students. I have filed a report with Maxis, and may release a "patch" of my own for this. In either event, you'll have to be extra diligent in seeing your Uni students off to class.
This may only apply to new neighborhoods.
EDIT: A fix is available here:
http://www.insimenator.net/viewtopic.php?t=1742
Thanks Jase...I was looking for a fix for this.
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