Bleeding mesh

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edinfresno:
I have to wonder if it's a texture problem or a problem with a misaligned mesh? What I mean: An example would be if you took General Zoi's short jacket accessory (made for the Maxis default body shape) and put it on, say, a Sim using the Fit Chick or Rio body shape then the breasts, shoulders and other parts would bleed or poke through the jacket texture. Is that what you're talking about?





Note the images above. Does your item "bleed through" like that? If so then it's a mesh problem and it has nothing to do with the alpha texture and the mesh, itself, needs to be modified to fit the body shape. (A lot of work, I know, but what can you do?)

princessheard:
This is what i mean.. The white part is the body and the black part is the skirt.. you see how the body is bleeding through. The body is Warlokks bodyshape that i modified to my liking.

Dullahan:
It does look like what edinfresno described, and I have had this problem many a time.

The skirt needs to be reshaped to fit the body, or the body will poke through.
In other words, the hips and such need to be made bigger to fit the body.

edinfresno:
Unfortunately, the only solution is to export the mesh out of the package, reshape it in milkshape and re import it into your game. Yeah, I know... A lot of work but, if you really want it to work that's what you'll have to do.

princessheard:
How do i move the front and the back of the vertice so that i can pull those parts out a little to make it bigger?

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