Sims 3 - Custom Animations aren't playing properly.
Theraven:
I'm not familiar with joint names in TS3, but it looks like you might have done something to one of the root joints. I know similar things happens in TS2 if you rotate a joint that is supposed to only be moved, or move a joint that is supposed to be only rotated. The "auskel" joint (the main root joint) should also not be moved or rotated. These kind of troubles doesn't always show in Milkshape, because Milkshape doesn't always translate the joints the same way they're translated ingame. It might be you've accidentally stared a sideways animation for the first key, and it continues downward.
Remember to always pick the root joints from the joint panel. If you mark them in the window, you're likely to pick up the wrong joint. Some of them are on top of each other.
Also make sure you've marked the entire skeleton when you set a key.
You should also check whether you have to change settings on the export screen. I know that has to be done for TS2 poses.
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