Strange Mark on the thumb

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jasmini:
Quote from: Theraven on June 15, 2015, 01:24:05 am

It's the texture (I've checked). Two big black squares cover some of the right hand and a lot of the left hand.
A simple texture fix was all it needed: Download.


Wow you're good lol i had no idea textures were even seen on base mesh i thought they were invisible.
Looking at the the png what colour would you even use?
And would that apply to the recolours or would they require the same treatment?
such as this link -
http://hellhasspoken.proboards.com/thread/410/sashpants-af-bottoms




Thank you very much for the fix this was great! :D

Theraven:
It's just a texture edit, so you'd have to fix all the recolors if you want the black spots removed. I added the texture to the zip file, so you can use it as a guide. I also added the alpha channel.

Technically you should be able to swap just the alpha using SimPE, but the file sizes tend to reset if you do, so you may have to compress the files after.

If you make recolors with my edit, you don't need to worry. If you recolor the original you'll have to edit the alpha channel to remove the black squares. You can edit the layer, and then re-use the project file if you want to make more recolors.

---

Clothes simply layer over the skin. Anything white on the alpha channel shows as clothing, and black shows as skin. There's no such thing as a skin-colored base mesh for (most) one-layered clothing meshes. Arms, hands, legs and everything else is together with the clothing parts, and there's no body underneath the clothes. 

Meshes with several layers (alpha meshes) sometimes have a separate texture for skin parts, particularly tops coverted from TS3/TS4 since they're mapped differently, and see-though layers.

jasmini:
Quote from: Theraven on June 15, 2015, 09:13:27 am

It's just a texture edit, so you'd have to fix all the recolors if you want the black spots removed. I added the texture to the zip file, so you can use it as a guide.

If you make recolors with my edit, you don't need to worry. If you recolor the original you'll have to edit the alpha texture to remove the black squares. You can edit the layer, and then re-use the project file if you want to make more recolors.

---

Clothes simply layer over the skin. Anything white on the alpha texture shows as clothing, and black shows as skin. There's no such thing as a base mesh for (most) one-layered clothing meshes. Arms, hands, legs and everything else is together with the clothing parts.

Meshes with several layers (alpha meshes) sometimes have a separate texture for skin parts, particularly tops coverted from TS3/TS4 since they're mapped differently, and see-though layers.







You're right i'm already way ahead of yah lol.
I learnt you kept them in alpha, that's when i started putting 2 and 2 togther...It's almost like it's a full outfit if it wants to be,but instead it's 50% of an outfit.
i'm starting to understand the structure.

No worries this should be fine once i fix them.  :)

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