Want to re-model a mesh

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Theraven:
The GUID doesn't change on its own (not with TS2 tools, anyway), so you have to change it for objects and such. It's different for CAS/Bodyshop items.

Because you didn't change the GUIDs, yours probably overwrote Shacklin's version, and used the recolors because they're linked to the old GUID - but this way you wouldn't be able to use both versions in your game.

It may be possible to make your version pick up Shacklin's recolors (AKA "slaving" or "Repositoring"), but since there are multiple MMATs and TXMTs I'm not quite sure how to. The best way would be to make new recolors that match Shacklin's.

jasmini:
Which goes back to what i mentioned about the recolors not having normal texturing types.
You're right about the object overwriting the original object, but i don't know exactly what needs to make the object unique from the original if the cloning wasn't enough, as i was under the impression that the cloning leaves an individual code separate and exclusive to the cloned object.

I also i tried my version without the original and kept the recolors, and it's exactly how you described but there's a problem with it working problem which makes sense because these recolors weren't assigned to the version i made.

Theraven:
The cloning process (it randomizes some instance numbers and such) and the GUID (Gives it a unique number that, among other things, tell recolors where they belong) is what makes an object unique.

Your version lacked several of the needed resource files (the original has 374, I think, while yours had around 90. Something clearly went wrong when you cloned it).

Try to clone the original again, and see if that does the trick.

(And if all else fails, try this one: http://www.simfileshare.net/download/170366/ - has new GUIDs, uses your mesh edit, and has all the original recolors. I have not tested it ingame, but I don't think I've done any changes that would potentially cause crashes or errors. It should be a standalone mesh edit with separate recolors).

jasmini:
I tested your version first it ended up like my problem.
the interactions lead to the sim stopping or snap reset.

Something is out of place.

Other than that everything with the recolors work perfectly, this is almost complete.

I'm unsure how to approach this, this requires something more than just the cloning, the interactions themselves are behaving like they have been misplaced.
In the sense that it knows the pie menus are there but cannot find the command.

jasmini:
I know what it is.. i put both models in the one i got from you and the shak one..

I placed both on the floor and tried to pick shacks one first.
Right off the bat i figured it out. the interaction with the objects are acting as one.

When trying to pick one up, it is being seen as one object even though i had my version and shaks on the floor.
Which goes back to the tags where exactly would these be.

Were so close into getting this fixed.

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