General or Miscellanious Questions RE: InTeen past versions

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jase439:
Yes.  SimPE is available from sims.ambertation.de.  Photoshop and Visual C++ are obviously commercial packages.  There are lots of good tutorial materials at MTS2 and on the SimPE website if you're looking to make your first foray into custom content development.

EDIT: BTW, the InTeenimater is a huge mod.  The term "mod" is actually a misnomer - it's more aptly coined a "mini-expansion".  I started InTeen back in December of 2004.  Most mods/hacks are no where near this complex.  That complexity has been layered in progressively over time.  InTeen is probably a poor benchmark to weigh against if you're trying to get your head around how difficult/time-consuming it is to write custom content for The Sims 2.  My advice: start simple - really simple, and work up from there.  

*** I am moving this to the general modding section since this isn't really a support issue. ***

Master Chief:
Something simple..... like a boobie-trapped tombstone?

jase439:
Boobie-trapped how? (let me guess: this somehow involves a zombie) :D

Master Chief:
Quote from: jase439

Boobie-trapped how? (let me guess: this somehow involves a zombie) :D


No no... no zombies. (but that is a good idea) What I was think was:

- if someone kicked someone's tombstone, they get electracuted!
- or it could be a number of random occurances such as getting sick (flu, cold, poisoning, etc.) or they wet themselves.

Carrigon has something similar: a lawn Gnome. But I was going to shoot for something along the lines of a general tombstone;
and have the option to set the boobie trap on/off.

And... if that one individual desicrates the tombstone too many times, he/she turns into a zombie! (*Insert Manical Laughter*)

jase439:
That sounds like a pretty good first project.  I would stay away from sickness initially.  The disease controller is a bit more complicated than you may be ready for initially.

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