How do I assign a texture to a mesh?
XPTL297:
Thanks very much for this tut. I'm wanting to mess up a little bit with meshing - not to upload but to learn. My friend got a 3D program and I have some questions. I got a bunch of plug ins and one of Wes-H is placed in subfolders. Does it work just to place this subfolder inside the program or I have to place every item directly in the program?
Other question
How do I place all the textures inside one same package - for example, you have an object and several recolors - how do I place the recolors all inside the same package (I saw some but couldn't figure out how they were made).
Placed the question in SimPe forum and got no answer.
Thanks.
Inge Jones:
Can I point out that SimPE now includes a tool for automating a lot of that mesh part finding and linking? Tools|PJSE|Body Mesh Tool. No more using Finder and opening other large files to get resources out.
marvine:
Thanks a lot for the information, Inge! I didn't test your tool before because I have base files extracted and ready for any kind of mesh, but it's a great utility. :)
XPTL, I'm sorry but I missed your post - I hope that you found the answers to your questions. I guess that you're aware that Wes's plugins are only for Milkshape; the plugins need to be placed directly in the program folder with all the other plugins.
I can't give you a reliable answer about objects textures though, I didn't mess much with objects yet; you should find all the information you need in the objects creation forums on MTS2 though.
BeosBoxBoy:
Inge - sometime when you feel the patience of a saint come upon you - i really want to ask you some incredibly basic questions so i will finally know rather than be guessing.
BeosBoxBoy:
XPTL - i have tried this with clothing files and had varying results.
I think it may have to do with the version of simpe you use.
I could get everything but the Binary Index to work. and I am not knowledgable enough with this to guess a way to fix it or even if it is important.
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