EP ONLY: Formal: Hot Pink
Mandie:
Well, as much as we like teal, we've decided to try something new. Why the heck does it look so good on paper, but looks like crap once it gets on the girl? I can't figure it out.
kathy:
That is very pretyy,
jase439:
Quote from: farath
Why the heck does it look so good on paper, but looks like crap once it gets on the girl? I can't figure it out.
Well, I haven't looked at this particular outfit in close detail, but in comparing your undies set, I discovered something unusual. Take a look at a side by side comparison of the source textures. On the left is the original inteen texture. On the right is yours. Both are at the same level of magnification (about 4x). Notice how heavily dithered your source texture is compared to the original. Also note that your pixel size seems almost six, maybe EIGHT times as large as the original. Can you see how blocky the neck line is compared to the original. It's almost as if you started with a 128x128 source texture and then magnified it. In fact your image looks like it may have been composited at a variety of resolutions. The neck line is blocky, but the lettering appears relatively fine by comparison. Lastly, the anti-aliasing of the text has a fair bit of bleeding. This again could be the result of the source texture having too little resolution, possibly? Keep in mind that this text - as it is positioned currently - is going to be folded over and under the cup of the breasts and so is prone to stretching and shearing just in the course of her moving (or breathing), so if the source text isn't like super-ultra high resolution, the details are going to get stretched and sheared. If you look at the "BABY" PJ's that ships in InTeen, you'll note the text is placed across on the top surface of the breasts. That was very much intentional.
By and large, I think you have a resolution problem (possibly a compression/resampling problem due to image format conversions). What are you using for an image editor? What format are you using to export? I highly recommend TIF. It is a raw 32-bit uncompressed format and includes the alpha channel. If you export as a GIF, PNG, or JPG you may be sacrificing quality in the conversion.
(sorry for the huge image file - but I wanted maximum clarity without any artifacts being introduced by converting or scaling the image)
Mandie:
See here's the thing. I have PhotoImpression, which came with the computer. I really can't afford to spend the money on Photo Shop, so I'm stuck with it. I have been exporting as a PNG. I'm not even sure TIF is an option. I'll look into that. Seriously, my stuff looks great until I put it back into the game. So use TIF. Do I have to change my image editor?
user226:
you can just download it for free!
Navigation
[0] Message Index
[#] Next page