Is anyone using wings3d and milkshape combo

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marvine:
Realmask,

Wings3D works fine with objects, but it's not the best program for body meshes which don't work in the same way at all; it just allows to move vertices around on an exported obj file that you'll import back through the Mesh Tool, and it may need a workaround to even keep the vertex order. It can't be used to import any other information than the vertex positions (more info here).

Now if you want to play with body animations, as far as I know you'll need to work with smd files (supported by Fragmotion amongst other programs); you'll also need a good understanding of SimPE. My advice would be to take a look on the animation forum at MTS2, you'll get a better idea of what it involves.

realmask316:
Thanks Marvine. I have been doing that very thing.

I was able to convert a mesh and pull it into animation master also a table :P
However I need to find a better conversion because the spline assignments were so messed up. I am gonna grab my copy of fragmotion and see what I can do with it. Otherwise I might as well just use my own 3d models and convert them out of animation master and into milkshape and so on but I suspect since one is a poly and the other is not I will have the same issue.

What I mean by the same, I was speaking from the view of animation master I can animate a table to walk and jump and even add a mouth just like a sim by assigning an action to the section I want so I should have said once I get it into the program they are the same unless I assign it as different.

The amount of work to render a model is allot so I am trying to find ways to perserve the models otherwise I will not have the time to do what I want on a massive scale.

In the mean time I am going to keep tryng to wrap my head around SimPE so in the very least I can make some meshes thankfully I know milkshape well.

I am probably not making any sense...sorry
Thank you for your time and advice you have given me a new view to look through.
Take Care

BeosBoxBoy:
realmask316

With all due respect - I offer that most of the experience you have with other software will be of detriment to you in the enterprise you are attempting.  Chiefly because the methodology of Maxis here is from outer space.  They felt the need to re-invent the wheel.

None of my experience with AutoCAD was particularly helpful.  Twelve years experience with 3D (including making things for the original The Sims) was not beneficial to me in making body meshes.  Most days I was reduced to cursing or tears.

realmask316:
Awww beosboxboy I so understand what you are saying. The worse that happens with my attempts is I learn how to do other stuff anyway so there is a silver lining.

I don't know why Maxis had to go to outer space for there methodology its my nemesis cause my mind pictures the ability to do so much more then I can really do. I have done old school in sim movies and flash movies of *yipes I am gonna say it* drawing each and every frame on a filmstrip just for a 30 second scene cause I am always thinking it could be better. So I am stubborn enough to think there has to be a way to make my little sims do what I want!

I am there god so I reserve the right to keep trying until I implode :happy1:

However on the very cool side I am learning so much about conversion between programs I found some tweaks to help me with my comic book. Now if I could just get A. Premier to talk to A. Master to talk to Poser to talk to Milkshape to talk to SimPE to talk to the Sims 2 I would die happy.

12 years is amazing I tip my hat you have knowledge I would pay for.

Take care and keep doing what you do.

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