The Werewolf FAQ
Nukapei:
Quote from: TheCelt
And maybe there will be some great modder out there out of the kindness of his or her heart will undo the inability for pregnant Werewolves to savage others. *waves innocently at Squinge pretending I didn't see him standing there.*
What annoys me most about the whole werewolves thing is that there are Sims out there who WANT to be werewolves. But then they get all mad about being savaged! Why? Do those who want to be vampires get mad at those who bite them? It doesn't make sense to me why becoming a werewolf by someone who wants to be one generates such negative feelings and actions. I have a werewolf that can't keep his garbage can upright at all thanks to the three ladies he's savaged. Who wanted to be savaged. But every few hours one of them comes along and knocks the darned thing over.
Then the dogs get in the trash. It's annoying.
I think it all goes back to the 'cheesy' road EA decided to take with the whole werewolf thing. Remember, at first, lycanthropy was considered a curse, and anyone who had it was thought to be an animal, miserable from their lack of self-control, and damned. He destroys all he loves, including the people he loves, not because he wants to but because he can't stop himself. Looked at that way, lycanthropy is a very negative thing, and it would make sense that anyone who had it would rue the day they met [insert maker's name here].
However, even though there are downsides to it (your personality changing, for example), there are also a lot of perks. You can train animals faster and shoo skunks much safer. You get body points by doing nothing but being yourself. And you can scare the sh!t out of your neighbors with the 'Howl' and 'Arrgh!' interactions. Oh, sure, you have to make sure you're out of view of any unsuspecting neighbors at 6 am and 8 pm. But it's a small price to pay for the ability to summon the wolves in your neighborhood just by howling.
Personally, there are several things I'd like changed about it. The furious thing could stay, yes, but only if the changed Sim had a fear of becoming a werewolf, or if they had certain aspirations (Family, for example). It's annoying, but not unavoidable. In my neighborhood, my dude got bit by the Leader of the Pack, and the first thing he did was savage Tara Kat. Now, all I have to do if I want a Sim to be a werewolf is summon Tara, make her selectible, and have her savage them. Everyone's pissed at Tara, but I dont' care because I never play her. Having a designated savager in your neighborhod is a really good way to go, especially since EA did one thing right in making it so your werewolf simmies can 'savage' anyone, not just people they have at least an XX / XX relationship with. Like the vampire's 'bite neck' thing is, which caused me no end of grief until I found a mod that changed it.
XPTL297:
Deviancy - Maybe too late but I can give you the reason why I do not want anything supernatural in my TS. I bought this game to recreate a dream I had since my childhood (create a fictitious paradise). Wolves, vampires, magic or whatever don't fit in this My world. This is not a game for me, it is a tool to create my own perfect world. I suppose it is explaining. I always use broken english or whatever you name it when I don't even like the correct word.
I think I succeed to transform the wolf in a normal dog. The lycan...whatever wolf is an NPC and I didn't find anything in its bhavs that states "NPC living in a real family", so even if I suceed to adopt it, it will replace self in the pool, so, it will create a new LWolf. So, now that he cannot do anything more than walk around, he can be in its own pool.
The skunk is just a Ms Pet Crumplebottom (unique NPC) and I knew before trying how to nuke it. So, I'm satisfied with my EP Pets now.
I worked 5 years with TS1 and I knew exactly what I was wishing from TS2.
Thanks.
Nukapei:
Quote from: XPTL297
Deviancy - Maybe too late but I can give you the reason why I do not want anything supernatural in my TS. I bought this game to recreate a dream I had since my childhood (create a fictitious paradise). Wolves, vampires, magic or whatever don't fit in this My world. This is not a game for me, it is a tool to create my own perfect world. I suppose it is explaining. I always use broken english or whatever you name it when I don't even like the correct word.
I think I succeed to transform the wolf in a normal dog. The lycan...whatever wolf is an NPC and I didn't find anything in its bhavs that states "NPC living in a real family", so even if I suceed to adopt it, it will replace self in the pool, so, it will create a new LWolf. So, now that he cannot do anything more than walk around, he can be in its own pool.
The skunk is just a Ms Pet Crumplebottom (unique NPC) and I knew before trying how to nuke it. So, I'm satisfied with my EP Pets now.
I worked 5 years with TS1 and I knew exactly what I was wishing from TS2.
Thanks.
Well, I, for one, am impressed. The paranormal is not for everyone -- some people, such as myself, think it's awesome (but then, again, I grew up on old Star Trek episodes), and some just want a 'normal' universe. I think it's nice that EA put anything paranormal in the game in such a way that you almost have to go looking for it to find it (if you don't want aliens, don't stargaze at night, etc). But if you don't want it at all in the game ... that's your decision, too. Congrats on a werewolf-free Sim World.
Vampyre:
*rolls a pair o' dice* ;)
Seemed to fit with where you went with paranormal.
I'm still working on a pun for that one. :)
TheCelt:
Quote from: Nukapei
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Personally, there are several things I'd like changed about it. The furious thing could stay, yes, but only if the changed Sim had a fear of becoming a werewolf, or if they had certain aspirations (Family, for example). It's annoying, but not unavoidable. In my neighborhood, my dude got bit by the Leader of the Pack, and the first thing he did was savage Tara Kat. Now, all I have to do if I want a Sim to be a werewolf is summon Tara, make her selectible, and have her savage them. Everyone's pissed at Tara, but I dont' care because I never play her. Having a designated savager in your neighborhod is a really good way to go, especially since EA did one thing right in making it so your werewolf simmies can 'savage' anyone, not just people they have at least an XX / XX relationship with. Like the vampire's 'bite neck' thing is, which caused me no end of grief until I found a mod that changed it.
That's what I'd change most is the furious thing that all Sims get, not just the ones that have a fear of being a werewolf. It just doesn't make sense if Sim A wants to be a werewolf and Sim B savages him, he is furious at the very Sim who fulfilled his want. I hope someone comes out with a mod that will fix that for me. What fun is it if you have a werewolf with the want to bite someone and all these Sims running around wanting to be bitten, if everyone is going to be mad at him afterwards.
Though I do like your designated savager game plan. But that doesn't help my Sims who want to bite. LOL Can we ever be 100% content with what we got? LOL
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