What I'd like to see in The Sims Franchise

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kevida97:
- More "mix and match options" for clothing. Examples: Choosing which  tie/shade of hose/color of socks to wear(and what not), if at all? Being in various states of dressing/undressing by sims adding and removing layers as mood/occasion/season dictates (such as, Sims kicking off their shoes after a hard day at work and walking around the house in bare/stockinged feet with the outfit that they are currently wearing).

- Jewlery. Have that necklace/bracelet/ring/watch be a seperate thing from the outfit.

- Make up options to include manicures/pedicures. One can decide the type of polish (for both finger and toes) and nail length (for fingers only obviously).

- Crudeness level adjustment. I occasionally play TS2 with my grand daughter and I would like a way for babies to happen the way they did in TS1 for when " youngins' " are playing and go to the "real way" when the " not so youngins' " play. Though I don't imagine that will ever be included as an option.

-First person perspective. That would give a new dimension to gaming.

-Going to a sim's job. It would be nice to actually go to a sim's job and do some stuff there. Better yet, have an option to either keep it where time goes fast in the Sim's house while they're away to work or go to the sim's work. On second thought, that's a silly idea!

-Options for making clothes as a cheaper alternative to buying them.

-Middle age life stage: That could be used as a prerequisite for certain upper job levels.

-Buying Stocks/other investments: This could be used to increase a Sim's retirement pension aside as well as paying dividends in game by putting money aside (inspired by the Milton Bradley game "Life"). Perhaps even choose the riskiness of investments that have proportional rewards for success (id est: High Risk offers High Reward Medium Risk offers Medium Reward and Low Risk offers Low Reward).

-Getting back to the "middle-aged" life-stage...
Here is an idea. If a sim has a degree that is applicable to his/her career field (or any degree at all) then that sim can "take an early retirement" at the middle age (for half income as normal) or wait until they are elders and take a "full retirement" (making the same amount of money as they did when that were working). As in real life, this gives a sim incentive to go to college.

Thoughts?

kinneer:
Just my additions.

Clothes should have more options and combinations. Different shoes for a start would be nice. A hat option too.

Clothes rating, like object rating. Clothes have different prices and rating.

Definately more jewelry options. Some fans have already provided this but would like see official support from EA.

Accessories, like bags, unmbrellas etc.

I like see the university degree to have a different effects on jobs. I think at present, any degree will give a boost to any career path. I prefer the degree to only give career boost to matching career paths.

kevida97:
Quote from: kinneer

Just my additions.

Clothes should have more options and combinations. Different shoes for a start would be nice. A hat option too.


Well I guess you described in two sentences what took me several of them.

Quote from: kinneer

Clothes rating, like object rating. Clothes have different prices and rating.


i.e. "Designer labels" would cost more than a "Wal-Mart brand". Is that a correct assessment?

Quote from: kinneer

Definately more jewelry options. Some fans have already provided this but would like see official support from EA.


Yeah, "official" stuff would be nice!

Quote from: kinneer

Accessories, like bags, unmbrellas etc.


Not a bad idea!:)

Quote from: kinneer

I like see the university degree to have a different effects on jobs. I think at present, any degree will give a boost to any career path. I prefer the degree to only give career boost to matching career paths.


Agreed!

Mickey57:
I would like to see more body types thrown into the game officially by maxis, like more buff guys/more curvy girls and much fatter people and much thinner people, just as part of the regular game, so we would not need as much cc. I would also like to see more animals, even if they did not do much but walk around, larger animals, like farm animals and zoo animals.  I would also like more selection and better matched selection of furniture, but I have to admit, on sims, they did a much better job at that than they did in the original sims games.

kevida97:
I said it in an earlier post but I'll quote it hear do to it being more relevant here:
Quote from: kevida97


I would like to see some sort of "farming tie-in" like so:
Veggies/Grains you can either sell or add to your Sims' pantry.

Fruits that do the same as above but also have the option to put them in a
"nectar press" (ala Makin' Magic) to make nectar one can drink, sell, or add
to pantry.

Cattle/Chicken that you can either "yeild" (to get milk/eggs) or "take to
market" (to...well...you know what I am talking about) for money or pantry
restocking.

I'd also like to see realistic grocery shopping/cooking. In other words, if your sim didn't buy certain ingredients then certain dishes can't be made. Anyway just some random thoughts!


Thoughts?

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