I Need Help!

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wes_h:
This can also be done with MilkShape using the UniMesh plugins.

You would duplicate the base mesh, move vertices until it has the desired shape, and give the group the correct name and comments (this is discussed in the ReadMe file for the plugins).

Morphs must have the same number of faces and vertices as the main mesh, since what they really are is a set of numbers the game uses to move the vertices from the original shape to the new one.

While this isn't as easy as just using a MAXIS made morph that has one, you can make the morph exactly like you want. And this method works when the base has had faces/vertices added or removed.

exportdry:
In milkshape it gives me the option if I want to create blend groups when I import with wes h's UniMesh plugin.
Which in my case gives me a pregmorph unless it's a bottom or top then it only gives me the fat morph.
But still there are ways around that too.

Netra:
THANK YOU ALL FOR THE HELP!:)

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