My preg morphs legs keep on going crazy!
(1/1)
exportdry:
I made my edit in milkshape with a mesh which has a fatbot and pregbot made sure everything is perfect.
Exported it with Unimesh then decided to re-edit the mesh so I imported the mesh again.
Create blend groups yes.
body fine, fatbot fine, pregbot's legs have been linked together!
Don't know why it's just the pregbot?
marvine:
This is one of the mysteries of Milkshape... Though you don't put a pic (which you should do as a rule) I think I know exactly what you mean, this can happen with different parts of the body - even the whole body.
I never figured out the real reason for that, it seems to me that it's related to some memory issue in Milkshape since it usually happens to me after a long series of modifications on a mesh with morphs, and every time I noticed an unusual slowness in the program. Among other things, I had to entirely remake my simstones alpha skirt for that reason, and I remember helping fix the chest on one of Warlokk's top meshes.
Depending on the extent of the damage, you can either fix it manually - or remake your mesh from the previous working version... Not good news I'm afraid.
A simple way to avoid that would be to export and import back your mesh every few edits when you're working with morphs (not overwriting the latest working version!).
exportdry:
This is the picture of my morph with the crazy legs.
Sorry I didn't attach an image to the post Marvine.
The vertices are all linked up to other vertices I had not attached them to after importing into mikshape with Unimesh and creating the blend groups.
[ATTACH]48837[/ATTACH]
exportdry:
Sigh. . . .
I did some tests with the original mesh. (unedited by me)
Did exactly the same as what I did with the edited one imported with milkshape and Saved as a ms3dfile.
Created a new file, opened ms3D file, exported, created another new file imported, created blend groups and everything came up fine, no crazy pregbot. . . .
Time to try again.
Thanks for the answers.
Keep on running into unexpected problems meshing at the moment.
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