put things out of the grid's?
Galactus:
Quote from: beosboxboy;513320
Galactus - i believe on the Mac platform it is case sensative - but not so on the PC platform. in fact sometimes it won't recognise the mixed case lettering depending on the EP you have installed and your system's language.
"boolProp snapObjectsToGrid false" - Lets you move objects off the grid
"boolProp snapObjectsToGrid true" - Makes objects snap to the grid
Thanks Beos...Well I just tried it in all lower case and it doesn't work. I tried entering it in the neighborhood view and once in the lot.
Should you have testingcheatsenabled on before entering the snapobjects cheat or something? And where exactly should it be entered?...In the neighborhood view or once in the lot? Thanks.
EDIT: Nevermind...it works. I was under the impression that the cheat did something other than what it actually does. I was trying to move objects outside the Lot itself. Rats! I was hoping to do something with a driveway but now that seems impossible.
Unless someone knows of a way to build outside of the Lot grid?
nova-storm:
does this some how not work with pets now?
I have it in as
"boolProp snapObjectsToGrid false"
and I get an error
Same with the 45 rotation cheat
Ok found one issue i was having lol boolProb does not work well. you have to have boolProp. but i still can not get the 45" to work. I dont get the error any more but i can not seem to get them to turn. the are still oin the + grid
Micco:
no caps nova ;)
nova-storm:
boolProp snapObjectsToGrid false works fine now. it is the
"boolProp allow45DegreeAngleOfRotation" that is not working. I am not getting any more errors So i thin i am putting it in right but it will not turn off angle
Micco:
Is it in your startup cheats?
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