Tutorial: Making clothes or parts bumpy/reflective/shiny and editing the envcube!

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SirDrake:
On this tutorial we will learn how to apply the envcube material and make a mesh or part of it reflective and still bumpy!!!!, we will also modify the envcube texture to get different effects. Lets start!  :love1: (if you already have a .PACKAGE and want it to be reflective go to the secction: 3 Time to Shine!!!!

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Make a new project and name it as you wish i did name it tutorial_shiny.
To make a new project and import it in to the game follow tigerrypum excellent tutorial on MTS2 here: Body Meshing Tutorial - Using MeshTool/OBJ Create Parts > Start New Project > Create Clothing > Everyday and will be the 1st one  :beer:  

Yes reflective and still the bumpmaps works!!!!



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More values for the stdMatEnvCubeTextureName:
reflectionbronze-envcube
reflectionbronzenonlit-envcube
reflectiondarkgold-envcube
reflectiongold-envcube
reflectiongoldnonlit-envcube
reflectionkitchenhighcontrast-envcube
reflectionoutdoorwater-envcube
reflectionsilver-envcube
reflectionsilvernonlit-envcube
reflectionsparking-envcube

I made this tutorial based on the research of RGiles  and Rosco found here:
http://www.modthesims2.com/showthread.php?t=42074&c=1&ht=0&page=1&pp=25 (*note all are MTS2 links).


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Now make a new project on Body Shop with the new shiny mesh export it and go to the projects folder where the textures are stored. You have 2 new textures and the alpha and bumpy are still there!!!!!!!!. They are:
body_alpha~stdMatEnvCubeTextureName and body_alpha~stdMatEnvCubeTextureName_alpha


Take the 1st one body_alpha~stdMatEnvCubeTextureName and open it in photoshop or your image editing software now play with it changing the colors or the shape it will reflect different colors or make different reflections (make the changes while you preview them in Body Shop)   :!:


Well thats all i hope it helps to make shiny clothes phewww. Sorry for any mistake and for my english peace and love to all!!  :luff:
This is a way to share the little things i found while asking a lot of questions and got help from tiggerypum, Dr Pixel, Marvine, Wes_h, and Numenor also browsing the forums a lot :lovestruc

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:party1:

marvine:
Thank you for uploading here this great tutorial - very well done, I appreciate too that you listed the available envcube textures. A lot of useful information here :)

BlooM:
When using photoshop you also can open the body_alpha~stdMatEnvCubeTextureName and choose new fill layer and choose gradients or patterns to give nice effect's :)

bsett:
Nice tut and tips thanks.

kitcat:
Thank you so much!!!

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